Capcom has detailed some of its planned updates for Dragon’s Dogma 2.
06.03.2024 - 13:03 / wccftech.com / Hideaki Itsuno / Francesco De Meo
Dragon's Dogma 2 could never run at 60 frames per second on PlayStation 5 and Xbox Series X|S due to their slow CPUs, but a 30 FPS cap is achievable with some tweaks to the game's only display mode.
Commenting on the ResetERA forums, Digital Foundry's Alexander Battaglia said that the drops to 25 FPS seen in the new footage shared online yesterday suggest the drops are caused by the game's 4K checkerboard resolution and not by CPU limitations. By reducing the resolution to 1440p, an optional 30 FPS cap should be possible to achieve a more consistent framerate. Additionally, 60 FPS could not be achieved on consoles due to their slow CPUs.
Digital Foundry's John Linneman also commented on Dragon's Dogma 2's performance on console, saying that an optional 30 FPS cap should be included, as the unlocked framerate leads to poor frame pacing, which can only be salvaged by the Xbox Series X|S VRR. On PlayStation 5, the issue will be more critical, and the cap would help stabilize the experience, given how the game often runs at above 30 FPS, though not by much.
Dragon's Dogma 2 target framerate on consoles has been the topic of heated discussion in the past few weeks until Director Hideaki Itsuno confirmed the game would run at uncapped framerate. Yesterday, he further elaborated on the matter, saying that they were aiming to go at around or higher than 30 FPS and essentially confirming there will be only a single display mode on consoles.
Dragon's Dogma 2 launches on PC, PlayStation 5, Xbox Series X and Xbox Series S on March 22nd.
Capcom has detailed some of its planned updates for Dragon’s Dogma 2.
Dragon's Dogma 2 is going to receive plenty of improvements in the future, which include NVIDIA DLSS quality improvements and additional graphics options on consoles.
Capcom took to the Steam forums to address Dragon's Dogma 2 player backlash after the game was review bombed. Most of the negative criticism is due to the appearance of several microtransaction items after Dragon's Dogma 2 was released on Steam, including some that jeopardize all the claims that director Hideaki Itsuno and the team have made about the game's intended design.
Capcom has confirmed it is aware of frame rate issues in Dragon's Dogma 2 on PC and is looking to improve performance in the future.
In the run-up to the release of open world RPG Dragon’s Dogma 2, developer and publisher Capcom has revealed that it is aware of inconsistencies in the game’s frame rate performance on PC in particular. In a statement to IGN, Capcom has revealed that it is looking into ways in which it can improve the performance of the game.
Capcom's highly anticipated fantasy RPG, is finally due to be released on March 22, 2024, more than a decade after the release of the original game, but PC players may want to hold off on purchasing the game for now. Recent reports indicate that the game experiences severe frame rate performance problems on the platform.
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The main internal goal of the PlayStation Spectral Super Resolution upscaler is to deliver 4K, 120 frames per second and 8K, 60 frames per second gameplay, although it won't be achieved on PlayStation 5 Pro due to hardware limitations.
A whopping 12 years following the release of Dragon’s Dogma for the PlayStation 3 and Xbox 360, Dragon’s Dogma 2 is on the horizon, set to hit PC and modern consoles in only a few short weeks. Despite fans of the first game begging for multiplayer elements in Capcom’s newest title, director Hideaki Itsuno has shot down this dream in a new interview with Automation Media.
Capcom and director Hideaki Itsuno’s vision for the original Dragon’s Dogma was to develop a purely single player experience that, through the use of its AI-controlled companions known as Pawns, would emulate the feeling of an MMORPG with other players. The upcoming, long overdue Dragon’s Dogma 2 is set to expand on its predecessor in a number of ways – from a larger open world to how much content it’ll offer and much more – but that focus on delivering a purely single player experience isn’t changing.
If it weren’t obvious already, Dragon’s Dogma 2 is a big game. Capcom has discussed how the world is four times larger than the original and the sheer amount of side content, which some may players may end up skipping. However, when speaking to Automaton-Media, director Hideaki Itsuno revealed that it may actually be much larger than initially announced.
From newcomers like the Mystic Spearhand and the Trickster to returning favourites like the Fighter and the Warrior, Dragon’s Dogma 2 is set to offer a number of different Vocations for players to play as, each offering a completely different play style. Unlike the first game, however, in the sequel, each Vocation is going to be much more limited in what it’ll be able to do, in that each of them will generally specialize in a single weapon type.