Cyberpunk 2077: Phantom Liberty has been turned into a stop-motion animated short film, kind of.
30.11.2023 - 20:41 / rockpapershotgun.com / John Wick
Tonight's PC Gaming Show: Most Wanted stream may have been mostly focused on games we already knew about, but there were a couple of surprises hidden away in there, too. One of them was Spine, an upcoming action game that asks the question: what if Sifu also had guns? The new gameplay trailer shows street artist heroine Redline punching, kicking and shooting her way through a cyberpunk-themed world of thugs and armoured guards, and her fancy footwork and the equally agile camera framing looks like it could be quite the combo when it eventually comes out in 2025. Alas, the trailer doesn't give away much else, but I spoke to developers Nekki ahead of tonight's showcase to find more about it, and how it's taking direct inspiration from Sifu and John Wick to become the next big cinematic beat 'em up.
The eponymous Spine is hard to miss. Latched onto the back of Redline's bright pink and black jacket, this AI combat implant is "a character of its own," chief operating officer and producer Dmitry Pimenov tells me. It will guide and talk to Redline as she goes about her personal vengeance quest to rescue her brother from the game's autocratic AI government, and it will also help her out in combat, providing visual, Spidey-sense-style alerts when she needs to dodge incoming fire, and unlock new abilities for her as their relationship grows and the pair become more attuned to each other.
The halo of Spidey-like exclamation marks I see during a very early gameplay presentation aren't a coincidence, either. During our chat, Pimenov directly references Insomniac's Marvel Spider-Man games as one of their chief inspirations, along with Slocap's Sifu, the work of John Woo, as well as other action films such as John Wick, The Matrix and Equilibrium. "It's a superhero experience like in Spider-Man where you move between different opponents and feel overpowered," he says. "And then Sifu, we take some of the movie aesthetics from games like this, and John Wick, we like its close-quarter gun choreography."
Yes, he does use the term "gun fu" to describe Spine's overall vibe, but don't judge him too harshly for that. In action, Spine looks like it could be quite the spectacle (even if some of the very early and extremely work in progress footage I see during my presentation makes it clear there's still a lot of work left to go on the game, despite the polished choreography seen in its new trailer). Pimenov says it will have a "casual learning curve", too, which he hopes will make it feel more approachable than its main inspirations - something the studio have no doubt honed over the last 20 years with their string of mobile-based fighting games.
In the early build I see, for example, Redline can fire a pistol at her
Cyberpunk 2077: Phantom Liberty has been turned into a stop-motion animated short film, kind of.
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SPINE is a single-player, story-rich action game that emphasises close-quarters gun fights, aping the aesthetics of Gun-fu movies like John Wick, and it's coming to PS5. We got an impressive-looking gameplay trailer showing all kinds of up-close, stylised mayhem.
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