There aren't many animals around in , but there's a perfectly good reason for that. Compared to the average open-world RPG, there's relatively little wildlife in and around Night City. 's urban environment is partially to blame, but even then, there's almost none of the animal life that's commonly seen in American cities. There are no pigeons perched on buildings, rats digging through trash, or squirrels climbing up trees. Outside the city, in the wide open space of the Badlands, there aren't really any animals to be seen, either.
And even then, there's very little domesticated animal life in. No cats roaming the alleys, fish tanks in corporate waiting rooms, or dogs out on a walk. Even in major cities, it's impossible to separate people from their pets. For thousands of years of human society, people have kept animals in their homes, either for practical purposes or unconditional companionship. So why has that practice seemingly stopped by 2077? Was it a cultural shift, or something a little deeper?
Although there are many factors involved, the primary cause for the lack of animal life in is habitat destruction. An ever-increasing population requires urban expansion, which means development of former wildlife areas outside major cities. But it also requires more resources, which means habitat destruction even away from cities. The wood, stone, and clay on which Night City is built has to come from somewhere, and that often means chipping away at vital animal habitats.
In addition to the direct impact of Night City's construction on animal life, the burning of combustible fuel has contributed to climate change throughout the world of . More extreme temperatures harm animal life, either by making the regions they're endemic to uninhabitable, or by interrupting links in the food chain. By 2077, gasoline has been replaced by an alternative fuel, CHOOH2. CHOOH2 is more efficient than gasoline, and doesn't emit as many pollutants, but it's still combustible, and still has a footprint. Plus, it's necessary to burn more fuel to sustain a larger population, which means that CHOOH2 emissions could easily outpace those of gasoline year for year.
However, that's not to say that there are no domesticated animals in Night City. People still keep dogs, cats, fish, reptiles, birds, and rodents, but they don't come cheaply. Per a radio show that can be heard in, it costs 1,000 Eurodollars a month to keep a pet — the government requires citizens to shell out a monthly renewal fee for a "." This was likely an intentional way to keep animal populations in Night City, or even the wider New United States, down. Its resources are stretched thin enough in supporting its human inhabitants. Add a few million pets on top, and
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Much of the team has moved on to Project Orion, the current-gen sequel, but Cyberpunk 2077 continues to receive support from CD Projekt RED. On Twitter, it confirmed that a new patch is coming “some time” next week to tackle “the most common issues” reported by players, like Finisher animations.
Cyberpunk 2077 had quite a rocky launch, and it left the developers scrambling to turn things around. However, years later, the game is in a far better position than ever before. In fact, the game had even received an expansion called Phantom Liberty. However, this was the last expansion to be released for the game, and there’s nothing in place to bring out any new notable features. With that said, that doesn’t mean there’s not a support team still keeping the game clear from bugs and any other optimization issues.
One Cyberpunk 2077 player has discovered a hidden message about an «evil government» that ties into the game's overarching themes while exploring Pacifica. Their observant discovery serves as yet another reminder that Cyberpunk 2077 absolutely oozes attention to detail.
CD Projekt has confirmed it's «considering» multiplayer elements for its Cyberpunk 2077 sequel during an update on the studio's current development plans — which also included word it's aiming to start the production phase for its next Witcher game this year.
Quite a bit of anticipation was built around CD Projekt Red’s Cyberpunk 2077. Ever since it was unveiled, fans were eager to see just how the studio would transition from The Witcher’s medieval fantasy setting to a futuristic world backdrop. However, as you all know, the studio didn’t quite hit the strides they were hopeful for when it came to Cyberpunk 2077’s actual launch. Several aspects were even written off to bring this game around. But one feature could find itself being incorporated in the upcoming sequel.
A hidden detail in can either be a touching tribute or a disparaging defamation, depending on how it's interpreted. includes many secrets spread throughout its urban sprawl. Night City is a big place, with corporate towers and residential megabuildings all stacked on top of one another. Night City also has a lot of lore, outlining its politics, geography, and of course, its gangs, mercs, and police, in great detail.
CD Projekt Red may be teasing the location for 's sequel — currently codenamed Project Orion — and potentially the year it's set in. If so, the sequel could take place in a futuristic version of a real-world location, being a departure from 's completely fictional Night City.
allows players to dive into the rich, seedy world of Night City, and while its expansion,, added an extra level with the tourist destination-turned-combat zone, Dogtown, there is still one area that could flesh out the world even further. The expansion of wealthier areas such as North Oak in Night City.
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Update 2.0 for fundamentally changed a lot of the hacking mechanics, making the cyberdecks in the game have even more distinct effects. Though this makes it harder to rank them, as what is best is often determined by individual playstyles, each model of cyberdeck offers unique strengths. V has a wide variety of choices, but some of the decks still stand out as being superior to others regardless.
has impressively realized its setting of Night City, right down to the slang used by its denizens, including the often repeated «choom.» The term of endearment is heard throughout the game, and the protagonist, V, is referred to as such frequently. Night City and 's slang, however, were not created by developer CD Projekt Red. Both predate the video game by some time, and have their roots in the wider franchise, so understanding the meaning and prevalence of the slang term choom requires a bit of background.
Nearly two years ago, Rebel Wolves announced itself to the world as a new independent AAA team formed by former CD Projekt RED veterans, with the studio’s debut project being a AAA dark fantasy action RPG being made on Unreal Engine 5. Now, the studio has announced a major recruitment, with another former CDPR vet joining the team.