Yesterday, Blizzard Entertainment announced that Diablo IV players would be able to enjoy a 25% increased XP and gold rate across all realms (Eternal and Seasonal) and World Tiers this weekend, thanks to Lilith's 'Mother's Blessing'.
10.08.2023 - 15:39 / pcgamesn.com
Cities Skylines 2 traffic flow management is going to be pretty tricky to manage. We’ve seen already how the Colossal Order city-building game is introducing new road tools, services, and even natural disasters. But with the Cities Skylines 2 release date on its way, and all of us eager to see everything else that CS2 will deliver, it looks like directing cars, buses, and bikes around town is going to take a lot more focus. Cities Skylines 2 just hit rush hour.
We’ve learned a lot recently about Cities Skylines 2 maps, and seen how different seasons will affect energy consumption and citizen behavior. We’ve also had confirmation that natural disasters will appear in the base game in the form of tornadoes, forest fires, and hailstorms. When it’s raining, Cims will prefer indoor amenities like movies and restaurants. If it’s sunny, they’ll want to hang outside in parks and sports arenas.
But weather isn’t the only thing that will dramatically influence your citizens’ actions. Something that was missing from the original Cities Skylines, and that always felt like it would add a welcome strand of realism, rush-hour traffic is now here for Cities Skylines 2. At certain times of the day, citizens will follow a schedule whereby they go to work and school in the mornings and return in the afternoons.
Naturally, this means you need to manage your road network to account for heavier traffic flows at certain times, and also provide sufficient public transport to meet demand traveling to and from the commercial and school districts.
Also, changes to Cities Skylines 2’s services demand more attention to road maintenance, particularly during the winter. If you aren’t putting enough money into repairs and snowplows, you can expect accidents – and accidents during rush hour could be a very huge problem indeed.
The more I think about it, the more I’m also regretting asking for all these new features. I feel like I had my tactics sorted in Cities Skylines, and perfected the art of building a city that could more or less run on its own. Now, by the sounds of it, I’m going to actually have to do some planning. The life of a virtual mayor is never easy.
Check the full Cities Skylines 2 system requirements so you know you’re ready for launch day. You might also want to try some of the best management games on PC.
Yesterday, Blizzard Entertainment announced that Diablo IV players would be able to enjoy a 25% increased XP and gold rate across all realms (Eternal and Seasonal) and World Tiers this weekend, thanks to Lilith's 'Mother's Blessing'.
Blizzard has released a new blog post highlighting fun events and giveaways from partners within their Community Discords Program! Complete expansion based challenges on retail, or share your best Classic Hardcore death and you just might win a prize.
Cities: Skylines 2 aims to improve on the previous city-building game with a massive simulation upgrade that gives life to every single citizen in your city and lets you go full surveillance state on their major life events.
Welcome to a day of bargains and Armored Core VI embargo lifts. Mitch gave it an 8 here. Personally, I've played the hell out of it and have some thoughts as well. The TL;DR: without logging into the multi mode, you'll be hard pressed to milk the 50-60 hour estimate that's been getting around. That said, the combat feels great, and you can construct any svelte mech your heart desires. Be it an EVA unit knock-off. A Gundam. Or The Crushinator...
In a blog post that studio manager Gary McKay said was «deeply painful and humbling to write,» BioWare announced that it is laying off roughly 50 employees in order to «preserve the health of the studio and better enable us to do what we do best: create exceptional story-driven single-player experiences filled with vast worlds and rich characters.»
Ara: History Untold is gearing up to be one of the biggest strategy games to date, as it features everything we love about games like Civilization and Cities Skylines without some of the other games’ less desirable qualities. In an exclusive Gamescom interview with Oxide Games’ design director, Michelle Menard, who worked on Civilization previously, we heard about the upcoming turn-based game and what sets Ara: History Untold apart from other familiar strategy experiences like Civilization.
Mass Effect and Dragon Age studio BioWare is eliminating approximately 50 positions as parent Electronic Arts attempts to turn it into a "more agile and focused studio." The reorganization was “unavoidable,” according to BioWare general manager Gary McKay, as it was necessary in order to meet the studio's evolving needs.
Dragon Age and Mass Effect developer BioWare shared an update today on its projects while confirming that it was eliminating approximately 50 roles at the studio. It’s part of the shift towards a “more agile and more focused studio” where developers can “iterate quickly, unlock more creativity, and form a clear vision of what we’re building before development ramps up.”
BioWare has announced it'll be laying off approximately 50 employees — approximately 20 percent of its total workforce according to recent employment figures — as part of a «shift towards a more agile and more focused studio».
As we get closer to the Cities: Skyline 2 launch, developer Colossal Order has been highlighting various features of the city builder with weekly video releases. Today’s video highlights the new Game Progression system which looks more in-depth than the original Cities: Skylines.
Cities Skylines 2 seems to have everything. As more and more details emerge on the Colossal Order city-building game, and we draw closer to the Cities Skylines 2 release date, I’m already starting to feel the pressure of constructing and managing a complex, almost completely realistic modern metropolis. Now, as we learn even more about the Cities Skylines 2 economy, and also housing, business, and industry, it’s hard to think of something that Colossal Order hasn’t included in CS2.
Paradox has posted a Cities: Skylines 2 developer diary in which it discusses the new game's rather elaborate-sounding economy simulation. This follows equally knotty breakdowns of the game's zoning tools, which allow you to mix architectural styles, and its road traffic system, which will hopefully dispense with some of the original Cities: Skylines' pathfinding issues. In unravelling how individual agents - households, businesses or city services - function within the simulation, the post also touches on the topic of homelessness, a subject the 2014 game left unaddressed.