Dieselpunk-inspired city builder and strategy game New Cycle will launch in Early Access for PC via Steam on January 18, 2024, publisher Daedalic Entertainment and developer Core Engage announced.
14.11.2023 - 13:25 / eurogamer.net
Official modding tools for Cities: Skylines 2 will take at least a couple of months to be ready for an initial release, developer Colossal Order has said.
Official mod support and mod tools will be added to the game as an all-in-one Editor, which publisher Paradox previously confirmed wouldn't be present at launch.
In the latest developer diary from Colossal Order, CEO Mariina Hallikainen said the studio expected to need at least a couple more months to get the Editor «in a shape where we can release it».
So far, the Editor includes maps and support for code modding, Hallikainen stated, which Colossal Order is planning to add to Cities: Skylines 2 in an «initial release». Over time, the studio will add other modding features which were present in the original Cities: Skylines such as asset importing.
«Our goal is to release the Editor as soon as possible,» Hallikainen said. Though she stated the studio expects the Editor to be ready for its initial release in a couple of months, «we don't have a concrete timeline yet as we don't want to make promises we can't keep,» she added.
The console release of Cities: Skylines 2, which was delayed until spring 2024, will have «all the intended Editor features in place» at launch, Hallikainen stated, though it'll be missing code modding and asset importing.
Hallikainen revealed the developer is currently working on LODs and improving GPU performances, and expects a «relevant performance boost». A fourth patch for the game will be «landing soon», Hallikainen said, after which the studio will be focusing on «bigger fixes that take longer to work on».
Dieselpunk-inspired city builder and strategy game New Cycle will launch in Early Access for PC via Steam on January 18, 2024, publisher Daedalic Entertainment and developer Core Engage announced.
Jurassic World Evolution 2 is getting a bunch of new content soon, both paid and free. Where the former is concerned, developer Frontier Developments has announced the Cretaceous Predator Pack, which will launch on November 30 and bring four new Cretaceous carnivores to the game in the Gigantoraptor, the Utahraptor, the Concavenator, and the Tarbosaurus.
I was just pondering writing something about Subnautica, inspired by revelations that there’s a new Subnautica project on the boil, and along comes the decidedly Subnautica-esque Honeycomb: The World Beyond with a trailer. Developed by Polish team Frozen Way, whose other projects include, erm, Hairdresser Simulator, it casts you as Hennessy, a human xenobiologist who is starting afresh on the alien planet of Sota7.
Earlier this month, Agnitio Capital founder Shum Singh hosted a panel at the Montreal International Games Summit to discuss the state of mergers and acquisitions in the games industry, and opened the presentation talking about how the pandemic boom fueled incredible M&A activity a couple years ago and gave everyone a story of some founder they knew who sold a studio for an unexpectedly generous valuation.
If your life has been upsetting devoid of underwater terror since polishing off Subnautica: Below Zero, a glimmer of nautical promise is on the (distant) horizon, with publisher Krafton confirming the next instalment in the ocean survival series is anticipateed to arrive in the first half of 2025.
It appears the next Subnautica game is diving deep sometime in early 2025. It’s been roughly two years since fans dove into the chilly waters of the series, and it feels like it’s nearly time to strap back into that diving suit once more. And then get eaten by a Reaper Leviathan.
Cities: Skylines 2 came out last month, and while a sequel to a mega-poplar citybuilder should have been cause for concrete celebration, the reviews were sadly mixed. Most of the criticism was directed at the game’s performance woes (not teeth-related, apparently) and bugs (which are always a problem in cities, no?) In an effort to iron out the game’s technical problems and implement the mod editor, Paradox and developers Colossal Order have now delayed post-launch content included in the Expansion Pass.
Cities: Skylines 2 developer Colossal Order has delayed the release of scheduled content within the game's expansion pass, while it continues to improve the main game's performance.
At the time of Star Fleet II: Krellan Commander's release, I was still learning to spell and wrestling with the whole "going to the toilet independently" business, but if I'd had access to an MS-DOS PC between potty-training sessions, I dare say I'd have tried my hand at being an intergalactic warlord. Originally published in 1989 by Interstel Corporation and distributed by a little-known company called Electronic Arts, it's an absurdly in-depth and fiddly-looking space sim in which you fly around a randomly generated cosmos in your horrible Klingon-adjacent battlecruiser, blowing up or commandeering other ships, bombarding or invading planets, and generally speaking being a nuisance.
If it's indies you want, you're in luck (as long as you're specifically wanting them on Switch); Nintendo has aired another instalment of its Indie World showcase, this time bringing news of a canceled Shantae revival, plague-themed turn-based tactics, a launch date for developer Inkle's gorgeous hiking adventure A Highland Song, news of Outer Wilds' long-awaited Switch release, and more. If you're looking to catch up on the excitement, or simply need a reminder, you'll find a full breakdown of everything featured during the show below.
A huge part of Cities: Skylines appeal lay in its modding community, which expanded on the citybuilder's robust foundations with new maps, assets and more for years post-release. Cities: Skylines 2 is still waiting on its own official mod support, but Paradox have offered a new update on progress, saying that the editor is "a couple of months" from being in a releasable state, with no concrete timeline as yet.
MMORPG’s and Metaverse can go hand in hand, and in a recent announcement from Avalon Corp, a new contender has emerged with a vision to redefine the genre:AVALON. This ambitious project, unveiled by a fully remote, global team of industry veterans, promises to empower players with unparalleled creative freedom and player-centric experiences.