Official mod support for Cities Skylines 2 is finally ready to begin its roll out, developer Colossal Order and publisher Paradox have now said.
27.02.2024 - 15:29 / eurogamer.net
The «biggest regret» of the developer behind Cities: Skylines 2 is the game's ongoing lack of modding support, Colossal Order CEO Mariina Hallikainen has said.
Writing in the studio's latest developer diary, posted on publisher Paradox Interactive's forum, Hallikainen also detailed the changes Colossal is now looking into based on player feedback.
The city-builder sequel released in October last year on PC and was immediately criticised by players for its performance issues and, yes, missing official mod support. In response to fan complaints the game's launch had been a «mess» and a «disaster», Hallikainen admitted Colossal would «much rather be in a different position than we are in the moment, but we cannot change the past».
To see this content please enable targeting cookies. Manage cookie settings Cities: Skylines 2 gameplay trailer. Watch on YouTube«The biggest regret we have is that modding support is not yet available for the game,» Hallikainen wrote, stating Colossal has been working on it since the beginning of development and «the intent was to have it fully ready at release». Colossal ran into technical difficulties during development and «simply ran out of time» as before launch to fix the game's performance issues and get mod support working, Hallikainen added. In November, Colossal said its all-in-one mod support and tools would need at least a couple of months before an initial release. Since then, the developer hasn't provided any further estimates on when they'll be ready.
For now, Colossal says it's working to «catch up» on missing mod support, the console releases which were delayed until this spring, and the delayed expansion pass content which was also delayed to allow Colossal to fix the base game first, all while «improving the performance and fixing bugs this year».
Based on player feedback, Colossal is also looking into changes in the following: Land Value and Zone Suitability, education system for children and teens, more transparency in the economic system, balancing subsidies and service importing, balancing negative happiness modifiers with lack of basic utilities. «We're a small team of 30 developers,» Hallikainen stated. «I can assure you we are all doing the best we can. Only time will tell if this is enough to turn things around.»
Hallikainen also said Colossal is «aware we have a mountain to clilmb when it comes to delivering on the expectations» of its players, before pledging to improve the game as quickly as it can. Paradox admitted before Cities: Skylines 2 released the game missed targeted performance benchmarks but decided a release was «the best way forward».
Official mod support for Cities Skylines 2 is finally ready to begin its roll out, developer Colossal Order and publisher Paradox have now said.
The developers of space sim Star Citizen are now talking about the 1.0 launch being within sight, some 12 years after the game launched its first crowdfunding drive.
Former professional esports player Dennis Fong founded GGWP in 2022, more than a year before companies like Microsoft and Google debuted their natural-language search engines and the AI revolution officially gripped the globe. GGWP is an AI-powered moderation system that identifies and takes action against in-game harassment and hate speech, and after two years on the scene, it’s now integrated into titles at more than 25 studios.
Following Enshrouded's impressive early access launch back in January, developer Keen Games has shared the first iteration of its 2024 roadmap for the co-op survival action-RPG, featuring the likes of animal farming, weather, world events, and more.
Cyberpunk 2077's director has said that CD Projekt Red is "done" working on the RPG but says it may still add the odd small feature when needed.
More developers have confirmed that they have been told by Warner Bros. Discovery that their games will imminently be delisted from digital storefronts. Soundodger+ and Fist Puncher are both due to vanish, following in the footsteps of puzzle game Small Radios Big Televisions, whose developer announced its imminent delisting earlier this week and released the game for free in response.
PlayStation 5 and Xbox Series X/S owners will have to wait a little bit longer before they can play House Flipper 2, as the game's developer has announced that its upcoming console ports have just been delayed. The cozy building simulator was originally supposed to launch on Sony's and Microsoft's current generation systems this March.
At yesterday’s Xbox Partner Preview, in addition to showcasing new gameplay for The Alters, 11 bit studios also revealed a new trailer for Frostpunk and confirmed a July launch date for the highly anticipated city building survival sequel’s PC version.
Sign up for the GI Daily here to get the biggest news straight to your inbox
11 bit Studios brought a release date reveal trailer for Frostpunk 2 at the Xbox Partner Showcase. The sequel to the popular city building survival game released in 2018 will be available starting on July 25 for PC (where the game will support AMD FSR 3) via all main stores, including Steam, Epic Games Store, and GOG. Additionally, it will be added to Microsoft's Game Pass subscription service from day one.
Frostpunk 2 will launch for PC via Steam, Epic Games Store, and GOG on July 25, followed by PlayStation 5 and Xbox Series at a later date, publisher and developer 11 bit studios announced. It will be available for PC Game Pass and Xbox Game Pass upon release.
Xbox Game Pass is scheduled to add Space Engineers to its content catalog later today, February 29. This will be the final February addition to the platform and the 14th new title overall to reach Xbox Game Pass during the shortest month of 2024.