Open-world RPGs are particularly prone to setting players loose in the world even after beating the game, but the story of has a certain finality to it, complicating the matter. The long-awaited sequel is also something of an outlier, with plenty of idiosyncrasies in both its setting and gameplay. Without venturing into heavy spoilers – and with plenty of forewarning when approaching the broad strokes of certain endings below – these oddities contribute to numerous ways to potentially play after beating it.
Anyone looking to mainline the story, however, should be aware that certain quests are time-sensitive, and moreover, there are certain points in the story where unfinished quests reach a premature conclusion without the player's involvement. is largely inseparable from its day/night cycle, so it's recommended that players take their time progressing through the game, because even though there are options for continuing after the credits roll, it is possible to permanently miss large swathes of content.
After reaching the standard ending of, in which the Arisen meets their fate and battles the Dragon, the credits roll and are followed by a return to the main menu. There are two options that will let players continue the completed save file: "" and "." The latter winds the clock back a bit further than the former, reloading the last autosave that occurred following a rest at an inn. This lets players return to their game before the final boss, unfinished quests intact with the whole game world to explore.
Selecting the "" option is a bit more odd – it replays the final cutscene, which leads into the credits, and again brings the player to the main menu (where the same options are available). There is a deeper purpose to this option, though; it pertains to the true ending of, so more on that later.
Once the credits roll and the game takes players back to the main menu, a third option appears for continuing play: "." This is essentially New Game Plus for , where the game restarts but keeps the current character. For the game's opening, items and equipment will be sent to storage, which can later be retrieved at an inn. This will give players a chance to find content they missed on their initial playthrough, or perhaps see different outcomes to quests they've already completed once. Doing this immediately after the standard ending locks players out of seeing the true ending, since the full game will have to be played through again.
The following section discusses the broad strokes of the game's true ending, but not the story itself, constituting minor gameplay spoilers.
Players who reach the standard ending of by defeating the Dragon in a boss fight may feel that a number of threads are left hanging.
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Beating the main story of may not be the end of your journey, as the game provides more content even after you beat the game. No matter how you feel about this game's controversial story, the gameplay alone might draw you back in. The unique atmosphere of the world Ellie and Abby find themselves in has much more to offer beyond a single playthrough.
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features a surprisingly content-rich postgame, giving players lots of different things to do after beating the game. After finishing Act 3, Jin is free to explore Tsushima to complete side quests, find collectibles, and hunt down any survivors of the Mongol invasion force. There's plenty to keep players occupied after the credits roll.
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The future of is constantly in flux, as that's just the nature of the game's ongoing Galactic War, but there's the possibility of an incredibly unexpected crossover in the future. Arrowhead Game Studios' co-op shooter is off to a blistering start with many more players than projected, and it firmly being in the realm of live-service makes crossovers with other series and franchises a distinct possibility. Common requests for such collaborations include, which already features the Helldiver-like ODST units, and, perhaps the game's most blatant inspiration.
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Getting to go on a date at the Gold Saucer is an exciting moment in , but this iconic event doesn't get to properly play out on the first trip to the amusement park. From a narrative standpoint, it's probably a good thing that Cloud's break time is interrupted, as the sequence running from Costa del Sol to the Gold Saucer has quite a lot of downtime for an intense plot. All the same, it's hard not to spend a lot of time wondering when there is another chance to go on a Gold Saucer date.
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A new threat is emerging on the Automaton front in , and it may be significant enough to turn the tide of battle. Arrowhead Game Studios' third-person co-op shooter has excelled as a live-service title through its ongoing story, in which players are embroiled in the Galactic War as Super Earth's elite Helldiver units. So far, the Helldivers have seen more success than failure, but a new Automaton enemy could put Super Earth's latest offensive in jeopardy.
The monstrous snake-haired Medusa is a boss you can find and beat in to get an extremely powerful item as a reward. This creature from classic mythology can be found deep within its lair surrounded by statues signifying the Medusa's signature petrifying stare. Those looking to slay the Medusa need to be incredibly careful, lest they get turned to stone as one of the boss' many victims.