Every year, we turn to a panel of trusted analysts to ask them what they see coming down the road, and ask them to assess their predictions from the previous year.
14.12.2023 - 17:11 / wccftech.com
In the final blog post before the end of the year, Vampire: The Masquerade - Bloodlines 2 developer The Chinese Room talked about the challenges and the benefits of migrating from Unreal Engine 4 to Unreal Engine 5.
Associate Technical Director Andrea Sancio explained that integrating Lumen wasn't that easy. At the same time, it was just too important to leave out.
Lumen lets us change the color, position, and intensity of lots of lights that can change dynamically. So, to figure out the best way to include these new lights, we spent a lot of time working with our artists.
The best way to implement Lumen in Vampire: The Masquerade - Bloodlines 2 was to add the rest of the Unreal Engine 5 feature set (which is, after all, designed with that in mind), starting with Nanite, which received great praise from Sancio.
Nanite marks a seismic shift in how we handle geometry in games. Rather than relying on traditional Level of Detail (LOD) systems, Nanite virtualizes geometry, allowing for detailed assets and performance. With Nanite all the meshes that use the same material get placed in what is called a "bucket” and are processed on the same draw call, greatly reducing their number. It reduces the complexity of asset creation but also opens the door to photorealistic environments that were previously unattainable. Now we can have some ornate architecture and densely detailed environments in our scenes.
Last but not least, the implementation of Virtual Shadow Maps delivered a significant improvement in visual quality, which Sancio described as critical to portraying the dark, shadowy rendition of wintertime Seattle featured in the game.
The Chinese Room recently finished revealing the four playable clans available at launch in Bloodlines 2: Brujah, Tremere, Banu Haqim, and Ventrue. Two additional clans will be added post-release.
The developer promised to deliver the gameplay reveal in early 2024, while the launch window remains scheduled for Fall 2024.
Every year, we turn to a panel of trusted analysts to ask them what they see coming down the road, and ask them to assess their predictions from the previous year.
India is increasingly and rapidly stepping up its game in space missions and discoveries. With a number of new upcoming missions planned by the space agency, the Indian Space Research Organisation (ISRO), India has also laid out its investment plans for a monetary contribution to the international astronomical collaboration project, which includes over 16 nations. The collaboration between the nations will be developing the world's largest radio telescope called the Square Kilometre Array (SKA), which will be responsible for studying galaxies present in the universe. Additionally, it aims to make available the data as to evolution of our galaxy. Know what the project is about and how and when it will be ready to conduct research.
CyberStep visual novel game brand Rabbitfoot has announced visual novel TO THE TOP: Ato no Ijin-tachi for PlayStation 4, Switch, PC, iOS, and Android. It will launch in spring 2024 with language support for English, Japanese, Traditional Chinese, Simplified Chinese, and more to be announced.
As children around the world eagerly await Santa's arrival on Christmas, the military is closely tracking his every move. Armed with radar, sensors, aircraft and Christmas spirit, the North American Aerospace Defense Command in Colorado is reporting on the movements of Santa's sleigh since his takeoff from the North Pole for parts of the globe where Christmas comes first. Once again it is sharing those details so kids can follow along.
The successful soft landing of India's ambitious Chandrayaan-3 mission on the lunar south pole was admired by a large part of the world, External Affairs Minister S Jaishankar said on Friday.
Chinese regulators have announced far-reaching curbs on monetisation and reward systems for online games, in a move that has wiped almost $80 billion from the market value of the world's biggest videogame publisher Tencent and their rival NetEase. Under the new government restrictions, which are pending final approval, online games in China will be banned from giving players rewards for logging in every day, spending money within the game for the first time, or spending money several times consecutively.
Regulators of the Chinese Communist Party have come down hard on several key pieces in the live service model, leading to spiralling shares for major players in the market as investors scramble to assess the damage.
The Finals developer Embark Studios has shut down a frequent request from its community to introduce region locking to combat cheating in the hot new FPS.
The New Zealand games industry generated NZD $434.4 million ($270.9 million) in the financial year ended March 2023, according to a survey by the New Zealand Game Developers Association.
The Finals developer Embark Studios has apparently been struggling to ban cheaters due to a technical hitch, but with a solution to this annoying "bug" now in sight, it sounds like cheaters' days may be numbered.
Shifting from Unreal Engine 4 to Unreal Engine 5 was a big move for Paradox and The Chinese Room when developing Vampire: the Masquerade – Bloodlines 2. The team broke down a ton of the details in a new dev diary published to the Bloodlines 2 website.
A new video reel showing off upcoming games created within the PlayStation China Hero Project program has been shared today by Gematsu.