Blood West Review
05.01.2024 - 14:30
/ thesixthaxis.com
The combination of horror and Western is a surprisingly untapped resource. Aside from notable exceptions like Red Dead Undead Nightmare and Bone Tomahawk, this mixture of genres doesn’t get used anywhere near as often as it should. Hyperstrange’s Blood West is the latest to take advantage of the heady mix of high noon and darkest night and does so in a way that surprised me many times.
Having seen early previews of Blood West, I had somehow convinced myself it was a boomer shooter and went in expecting a high octane experience. What I got was a very different beast altogether, much more in keeping with immersive sims like Thief and Deus Ex, with a dash of Soulslike for seasoning.
Combat is a big part of the game, but going in all guns blazing will generally result in a quick death and respawn. This respawn mechanic replaces the traditional save scumming or checkpointing that often characterises first person shooters and ensures that there is a sense of consequence for your actions and mistakes, whilst managing not to be punishing to the point of frustration. This is especially welcome given how fragile you are, especially in the early stages of the game.
In fact, you’re already dead when you first start the game, only to find yourself brought back to life by a mysterious totem. After a brief tutorial introduces you to the basic controls and the game’s mixture of stealth, melee, and gunplay you emerge from a cave to explore an expansive open world. The game has three chapters which sounds short until you realise that the map for each is large enough to accommodate a smaller game in and of itself. Each level feels like a distinct campaign, but the overall effect is highly nostalgic to me as it evokes memories of the original Doom and Quake releases.
The nostalgia is maintained by the graphical style which has a great take on the low poly pixel aesthetic. Whilst clearly higher resolution than the titles that have inspired it, Blood West has a retro feel that fits nicely with both the immersive sim aspects and the period setting. Buildings have a rough and ready look that feels appropriate for the Wild West and foliage has a chunky style that I enjoyed. The various enemies are also excellently designed as they range from evil bandits to giant hulking abominations. Occasional music is nice, although mostly you’ll be accompanied by ambient sounds, and the voice acting features the legendary Stephen L Russell, cementing the immersive sim vibe, with a supporting cast that lean into that authentic olde West effect.
Each of the three chapters has a series of goals and submissions to complete, all of which will require that you scour the environment (a mark on the map gives you a rough area to start) and make your