BlizzCon 2023 World of Warcraft Interview: Principal Designer Eric Holmberg-Weidler
06.11.2023 - 00:01
/ screenrant.com
BlizzCon 2023 started off with a bang, including a typically massive ceremony to celebrate the company's return to the Anaheim Convention Center in Anaheim, California. Over time, the speakers and creatives of Blizzard hit the stage with announcements for,,, and the new mobile property, but the crowd saved their energy for, especially its announcement of the upcoming three expansions which comprise .
Principal Game Designer Eric Holmberg-Weidler was in attendance, and is himself a relatively recent recruit at the house Blizzard built. His work on began at the tail end of and into, which featured numerous significant upgrades — including its titular flying dragon mounts — which brought new attention to the formative MMO, as well as some much-requested updates that improved the systems in the game. That's where Holmberg-Weidler's investment shined, a trend which returns in the first announced expansion, .
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We had an opportunity to sit down with him and reflect on his years spent with Blizzard since 2021, working through the pandemic on a game which brought comfort and socialization to those trapped indoors. We also discussed his primary Professions contribution to the MMO, as well one of the new systemic features in which will bring additional comfort to players this time around: Warbands.
Screen Rant: Have you been to a BlizzCon before?
Eric Holmberg-Weidler: Yeah, I've been to one. Must have been the second or third or something like that. So it's been, been a long time.
But this is your first working-BlizzCon.
Eric Holmberg-Weidler: Yes, definitely. I started at Blizz a little under three years ago, in the middle of the pandemic.
There's an interesting energy to BlizzCon that I've noticed, just that it's almost like a sigh of relief. Like, people are finally back.
Eric Holmberg-Weidler: It’s so cool to just see everyone together and get to enjoy the games again,
Absolutely. And the ceremony culminated in what I think was the most explosive audience reaction, which was for, obviously. I guess that was probably very predictable, but the tenor of the room definitely changed.
I did want to talk to you a little bit about, at least at the start, about your own personal history with, prior to signing on with Blizzard a few years back, or with Blizzard in general? Like, how did you enter the worlds that Blizzard make?
Eric Holmberg-Weidler: I don't even know which came first. I want to say that was my first game? I don't even know when it was ‘95, 96, whenever it came out. And I loved all through my teenage years, I was playing StarCraft. And then and. Not Blizzard, but I was a big fan, and then when