Baldur's Gate 3 Patch 3 is set to launch in eight days, and while the devs haven't confirmed the content of the update, there's reason to hope some performance gains might be on the way.
04.09.2023 - 11:43 / eurogamer.net / Swen Vincke
If you found the companions in Baldur's Gate 3 to be a little too horny, well, it turns out that was due to a bug.
Relationships are a big part of the game's appeal, but there's no denying that companions come on a little too strong right from the off.
Speaking to TheGamer, game director Swen Vincke admitted that romances were bugged at the game's launch and have since been tweaked.
«So… it was a bug,» said Vincke. «The approval thresholds were too low when we shipped. That's why they were so horny in the beginning. It wasn't supposed to be that way. We've fixed it since, at least for some of them. We're still fixing a few of them.»
He added the horniness «wasn't intended… especially Gale. [He] wasn't supposed to be like, instantly there».
Vincke continued: «There were a lot of people that enjoyed it. But it was too fast. It was supposed to simulate how real relationships are.»
He also admitted that acting in real life as quickly as the companions did would be «problematic».
I wonder if these changes from Larian will impact the Sex Any% speedruns?
If you're looking for help in romancing the game's companions, then check out our guide to all things love in Faerûn.
And despite being out for a few weeks now, we're still discovering new tips and tricks every day.
Baldur's Gate 3 Patch 3 is set to launch in eight days, and while the devs haven't confirmed the content of the update, there's reason to hope some performance gains might be on the way.
The core cast of Baldur's Gate 3 are back together, causing raucous speculation among players.
Larian Studios’ Baldur’s Gate 3 was released last week for PlayStation 5 but made an even bigger splash last month when it exited Steam Early Access for PC. Somewhat belatedly, the developer has released a new animated short, which sees the party going from early access to the city of Baldur’s Gate in the final game.
Baldur's Gate 3 game director Swen Vincke has said that in order to create the game's Dungeons & Dragons experience, it had to account for the chaos of every sort of player.
Larian Studios basically had to be the DM for Baldur's Gate 3's take on Dungeons & Dragons, which means that the developer had to account for all the chaos that normally ensues at the tabletop.
Baldur's Gate 3 is the definition of a universally acclaimed game. Even if there is the odd outlier, the vast majority of reviews both from critics and players are highly positive. And yet, before the review embargo lifted, Larian Studios worried the game would get middling reviews from critics due to bugs.
Baldur's Gate 3 is now on PS5, and while the processing power of Sony's console is able to handily present most of the game in line with the heartiest PCs out there, it's still no match for the game's notorious Act 3.
Baldur's Gate 3 has only been out of Early Access for around a month, and has been on PlayStation for just a few days, but it looks like developer Larian Studios is already primed and ready to start work on its next game. That might sounds surprising considering the developer is pumping out patches and hotfixes at an alarming rate, but Larian co-founder Swen Vincke has claimed that he's already moving onto something new and that he's "closing the chapter" of his career that was Baldur's Gate 3.
PC and PlayStation gamers have had some time with the critically-acclaimed Baldur’s Gate 3. Soon enough, Xbox gamers will join the party. In an exclusive interview through IGN with the Larian Studios director, the Baldur’s Gate 3 release on Xbox was confirmed to be between September and October 2023. Now the developers are in the final stages of optimization, and the release date for the Xbox version is imminent.
Baldur's Gate 3 developer Larian had a whole team dedicated to the RPG's personalized choices and reactions, and director Swen Vincke says this kind of tailored content is essential to games like this even if – or perhaps especially because – only "0.001% of the audience will see" it.
Dungeons & Dragons 5th edition, the tabletop ruleset which forms the bones of Baldur's Gate 3, is mostly straightforward. Gone are the days of adding double-digit bonuses to every roll—you roll one die, you add an attribute to it, you sometimes add proficiency bonus, and in rare cases you add that proficiency bonus twice.
By Ash Parrish, a reporter who has covered the business, culture, and communities of video games for seven years. Previously, she worked at Kotaku.