Indie developers have contributed to a large bundle of games to raise money for Palestinian relief.
06.04.2024 - 00:27 / ign.com / Michael Douse
Over the past few months, Baldur's Gate 3's developers have used its platform during awards season speeches to advocate for a healthier game industry. This tradition now extends to its publishing director, who, in a recent interview with Game File, shared his thoughts on industry-wide layoffs plaguing developers over the past two years as an "avoidable fuck up."
Chief among 2024's massive layoffs include Nintendo announcing its restructuring in March which has the potential to affect over 100 contract workers; Sony laying off roughly 900 employees in February — including developers across studios like Insomniac, Naughty Dog, and Guerrilla, and Microsoft laying off 1,900 staff from its workforce in January following its $69 billion acquisition of Activision Blizzard.
Speaking with Game File's Steven Totilo, Michael Douse likened major gaming companies to massive oil tankers predicated on their ability to steer toward sucess. Should a company fail to plan accordingly, while giving developers proper financial reserves to pivot, fallout via layoffs is sure to come. Instead of feeling like layoffs are an inevitable aspect of the gaming industry, Douse argues that they are avoidable.
"But to prevent these giant operational failures that we call layoffs…they are an avoidable f*ck up. That's really all they are," Douse told Game File. "That's why you see one after the other. Because companies are going: ‘Well, finally. Now we can, too. We've wanted to do it for ages. Everyone else is. So why don't we?’ That's really kind of sick.’"
Douse went on to note that none of the company's issuing layoffs are at risk of going bankrupt, but are instead at risk of "pissing off the shareholders." This shareholder-motivated business mindset was something Larian CEO Swen Vincke called out during his acceptance speech for Baldur's Gate 3's Best Narrative award. Douse echoed Vincke's sentiments, saying companies should instead curb their greed and plan better so that developers have enough financial reserves available to pivot should they need to steer a game in a different direction.
"[Layoffs] a very, very complex and nuanced decision, Douse said. "But the idea that it's an inevitability that has to happen, It's just not true."
Douse credited much of Baldur's Gate 3's achievements, namely maintaining a healthy work environment for its employees to Larian Studios being a privately owned company unbeholden to shareholders. When asked whether Larian Studios would ever go public, Douse said it might give them more money but it would be "antithetical to the quality part of what we're trying to do."
"So it wouldn't make our games better. It would just make us rushed," Douse said. "If you asked us what Baldur's Gate III would look
Indie developers have contributed to a large bundle of games to raise money for Palestinian relief.
Helldivers 2's creative director has responded to a fan-made pitch for some new objectives that could be added to the popular third-person shooter, and it turns out that developer Arrowhead already tried out a very similar idea years ago.
Baldur’s Gate 3 has been a massive success for developer Larian Studios, but the developer recently made the surprising announcement they won’t be following up with Baldur’s Gate 4, or even DLC for BG3. Instead, they’ve vowed to focus on new original IP and projects. That’s a noble, albeit risky, goal, although beyond some musing about likely doing the early access thing again, we haven’t heard much about what this next step for Larian will entail.
Larian aren’t just not making Baldur’s Gate 4 – they’re treating Baldur’s Gate 3’s success as an opportunity to develop their own intellectual properties, with two new games in the works. These games will build on the “sensibilities” of Baldur’s Gate 3 in being “immersive experiences shaped by your choices”, but by the sounds of things, they won’t be adaptations of anybody else's narrative or setting. Divinity: Original Sin 3? It’s the obvious call, but come now, free your mind. How about a kart racing game, Larian, or a banging old school mascot platformer? When are you going to make a platform game, Larian?
Baldur's Gate 3 CEO Swen Vincke has issued a new statement about developer Larian Studio's next RPG, promising that it could be "our best work ever."
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With Larian leaving Baldur’s Gate 3 and Dungeons & Dragons behind to work on a brand new game, the future of the series and the characters the developer brought to life is up in the air. But for Hasbro, owner of Dungeons & Dragons operator Wizards of the Coast, the hope is fans won’t have to wait as long for the next Baldur’s Gate game as they did for Baldur’s Gate 3.
Baldur’s Gate IP owner Wizards of the Coast has addressed the future of the franchise, following the news that developer Larian won’t be making another game in the series.
Larian Studios, the developer behind Baldur's Gate 3, was one of the biggest contributors to the Kickstarter campaign for 2019's Blasphemous. The indie Metroidvania title proved to be a great addition to the genre, and the studio behind Baldur's Gate 3 was one of the largest donors to the project.
Baldur's Gate 3 had a very successful night at the BAFTA Game Awards, taking home not just the Best Game award, but also accolades for the best music, narrative, and even players' choice. Speaking about the players' choice win, the CRPG's publishing director, Michael Douse, says it's "a testimony to the fact that a developer is not a dispensable asset."
Last night, the BAFTA Games Awards 2024 took place in London, bringing together the stars of the gaming world for a night of fancy dress and celebration. Despite being released eight months ago, Baldur’s Gate 3 continued to steal the show, bringing home five total awards including Best Game and the EE Players Choice Award.
The International Game Developers Association (IGDA) has published a call to action warning about the damage layoffs have on the industry.