"An Ideal New Entry In The Series" - WarioWare: Move It! Review
01.11.2023 - 14:33
/ screenrant.com
/ New
gets back to the microgame series' roots in many ways, eschewing some of the less favorable mechanics of its predecessor while staying true to its core principles. The Nintendo series just celebrated its 20th anniversary earlier this year, but this new entry shows that there are still fresh ways to ideate on the beloved franchise. The new game returns to movement-based gameplay first established with the Wii's, taking full advantage of the Nintendo Switch's capabilities and creating something that's a lot of chaotic fun, although there's arguably less for single players to do this time around.
strays from the typical Diamond City for Caresaway Island, which Wario and his crew sail to after winning a contest, providing a fun new framing device for the title's mechanics and levels. The franchise has never been known for its plot, but it's still nice to see somewhere new this time around to give the eccentric cast of characters. Although some game modes still feel very similar to those that have been in past entries, the microgames have always been the star of the series, and they're truly a delight this time around.
Related: «The Exuberant Exasperation The Franchise Is Known For»: WarioWare: Move It! Hands-On Preview
Caresaway Island's mythology serves as a fun way to explain 's new mechanics, which center around different Forms. Legend has it that long ago a mysterious deity bestowed showed the power of Form Stones to the island's residents, which just so happen to look exactly like Joy-Cons. As players progress, they'll learn an increasing amount of Forms that apply to different microgames, with 18 total in the game. These range from self-explanatory poses like Squat and Sky Stretch to things like Pounce, where players set the controllers on a flat surface and pick up or flip them in a microgame.
One of the most satisfying things about is the variety of ways it manages to utilize the Joy-Cons. For example, the Form Hand Model involves pointing the IR camera at the player's dominant hand for them to gesture with for microgames, like showing a specific number. There are also secondary ways this versatility is showcased outside of Forms, like certain microgames that involve dropping the controller entirely to do things like adding ingredients to a witch's cauldron.
Like past titles, this one's main story mode features a map of stages for players to unlock, all of which are themed around different characters and end in a boss fight. While players can technically fail these levels on their journey, it's incredibly hard to actually get a game over the first time around thanks to Sacred Poses, which are different positions that when replicated grant four new lives. It's easy to see this impossibility of