Protagonist Alan is maybe not as good a writer as he once thought, and it's fascinating to watch Remedy work through those same feelings.
01.11.2023 - 17:41 / ign.com
We’re rapidly approaching 10 years since P.T. left a seismic imprint on the horror video game landscape. It was a playable teaser that was terrifying in its own right, but it also promised a gateway into a familiar town ready to provide new scares – Silent Hills. It’s a promise left unfulfilled, and one, sadly, we’ll likely never see completed. But what we do now have is Alan Wake 2, Remedy’s superb survival horror and arguably the best we’ve seen in the genre since P.T. jumped out at us a decade ago. It’s not Hideo Kojima’s Silent Hills but it might just be the closest we ever get to playing it.
There’s no denying the impact the original Silent Hill games had on the creation of Alan Wake 2. Small towns covered in mist whose lurking horrors are to be navigated by unreliable narrators, both dealing out their fair share of psychological terror. But what about Silent Hills? Well, comparisons can be made there too, even from the smallest of snippets we’ve seen. Both the reveal trailers for Silent Hills and Alan Wake 2 share eerily similar imagery: a man alone on a lamplit misty street, light source in hand as he stares into the camera lens; the colour palettes match, as does the mood, so much so that when Remedy’s latest was revealed at the 2021 Game Awards, I briefly mistook it for a revival of Kojima’s lost project.
Its gameplay may remain a mystery but we can infer from P.T. that Silent Hills would blend some of that creeping dread with traditional Silent Hill survival horror action. It’s something Alan Wake 2 does with aplomb, even borrowing certain techniques from P.T., such as looping corridors where the smallest changes create the biggest ripples of fear. Of course, P.T. itself wasn't original in this, taking inspiration from the likes of The Shining and Danny’s tricycle rides around the Overlook Hotel’s seemingly endless hallways. It’s the build up of tension as he wheels around each corner that creates the terror, the anticipation of a jump-scare that works so effectively, almost so the appearance of something like two terrifying twin girls feels like a moment to let your held breath out.
Alan Wake 2 utilises similar techniques including clever uses of repeated locations and playful experimentations with the concept of time – its Oceanview Hotel sequence conjures more than a few images of Kubrick’s horror masterpiece. It also very much uses anticipation as a basis for its tense combat, making it as much about which of its ominous shadows will attack and when as it does the scrappy battles themselves.
Another leaf taken from the Silent Hill series playbook is the prospect of the danger lurking around each corner is (almost) always scarier than what appears. The fear is in not being able to face what
Protagonist Alan is maybe not as good a writer as he once thought, and it's fascinating to watch Remedy work through those same feelings.
Since Alan Wake 2’s launch in late October, developer Remedy Entertainment has released a number of patches for the survival horror title to sand out some of its lingering rough edges. Now, Update 12 has rolled out for the game as well, and it brings a host of additional fixes and improvements.
Remedy Entertainment's revival of Alan Wake sees the developer bring back its winding, complex game about horror storytelling in a bold new way. Along with the return of the troubled, reality-bending writer, a new protagonist named Saga Anderson enters the horrifying and supernatural fray. But Saga's unique place in the main story pushed the developers to come up with a compelling way to structure the game's parallel stories and how best to portray the newest character.
has released its first episode, but it hasn't kicked off the series' attempt at a revival positively. Since the cancelation of, the series has been in an uncertain state, but the announcement of several new games and a remake of sparked hope for a revitalization. Unfortunately, had multiple flaws preventing it from living up to its potential.
A new Alan Wake 2 patch comes with more than 100 fixes, some of which address serious progress-blocking bugs. In one case, Remedy says the Coffee World area from an early chapter of the game is simply "more fun" now.
The Oh Deer Alan Wake thermos has been sought after by franchise fans, but it has proven difficult to secure one. It was briefly restocked by iam8bit, but not many have managed to get one for themselves, as they have sold out in seconds.
Wait, it's not a loop, it's what now?
In , players will often encounter locks that need to be opened, and many of these can be bypassed with a screwdriver. Finding it will be helpful for anyone who wants to grab everything they can, although the screwdriver will not be helpful with locks that require specific keys or key codes. Even so, it is still very important to get access to every location in the game, and a screwdriver will go a long way toward getting you there.
The Manuscript Pages in Alan Wake 2 allow you to look deeper into the larger story happening in the game. These pages are scattered throughout the narrative, but some are well-hidden and hard to find in Watery.
Alan Wake 2 is a tale about the outrageous horror story Alan is writing, and much of it comes to life in Bright Falls because of the Dark Place. There are Manuscript Pages that you can find that detail significant parts of the story, and several appear in Bright Falls.
The Cult Stashes you find in Alan Wake 2 can be extremely helpful in keeping your supplies high throughout the course of your playthrough. There are several you can find while exploring Bright Falls.
Scratch, the shadow creature spreading corruption and chaos in , is the final boss you have to beat toward the end of this intense survival horror game. Although there is another Chapter to the story after this fight, you won't have another chance to foil the schemes of this horrifying entity. This short encounter will test your ability to multitask quickly as you try to keep an artifact called the Clicker out of Scratch's hands.