Crash Bandicoot developer Toys for Bob and Call of Duty studio Sledgehammer Games have reportedly lost around 40 per cent and 30 per cent of their staff, respectively.
16.01.2024 - 10:37 / thegamer.com / Phil Spencer
Call of Duty fans have been asking about a standalone Zombies game for years to no avail. However, according to one developer's LinkedIn profile, they nearly got their wish over a decade ago.
As reported by MP1ST, ex-Raven-Software lead designer Michael Gummelt lists working on an "Unreleased Call of Duty: Zombies live-service game" from 2011 to 2012, adding that it was "Cancelled when the Activision studio that 'owned' that part of the Call of Duty IP wanted it back."
While he doesn't name the studio, it's safe to assume that it was Treyarch. Zombies debuted in World at War as a secret mode, before becoming a fully-fledged staple of Treyarch's future games starting with the original Black Ops. It "owned" that part of the series and still develops it today.
The standalone game was also cancelled in 2012, the year that Black Ops 2 was released, which saw Treyarch expand Zombies even further.
There are no other details about the game, aside from the fact that it existed at one point. Over ten years later, Activision still hasn't made a standalone Zombies spin-off, instead implementing it into other Call of Duty's beyond Treyarch's, so the idea was evidently short-lived.
It's not the only detail on Gummelt's profile, however, as he also reveals that he was lead designer on an "Unreleased sequel to a classic Raven IP", but it was scrapped when Call of Duty Warzone launched and proved successful. Again, details are scarce, but we can hazard a guess at what this classic IP may have been.
The last Hexen/Heretic game launched in 1998, nearly 30 years ago.
Before it became one of the major Call of Duty studios, Raven was known for its cult series, Hexen/Heretic. They were medieval fantasy Doom-likes, i.e. boomer shooters with magic. Fans have been clamouring for a return to the series for decades, and Xbox head Phil Spencer sent the internet into a frenzy just by wearing a Hexen shirt. It's possible that this was the unreleased sequel mentioned on Gummelt's LinkedIn page, but we can only speculate.
Perhaps one day we'll see Hexen return and Activision try its hand at a standalone Zombies game again, but Michael Gummelt isn't at the studio anymore. Right now, he's an experience director at ZeniMax Online Studios, the team behind The Elder Scrolls Online. He left R aven Software back in 2021 after a 23-year career, with his last projects being Black Ops Cold War and Warzone.
Crash Bandicoot developer Toys for Bob and Call of Duty studio Sledgehammer Games have reportedly lost around 40 per cent and 30 per cent of their staff, respectively.
Reports suggest that Toys for Bob has been hit hard by the Microsoft layoffs, with some sources saying that the developer has lost up to 40 percent of its staff. This comes just after Microsoft acquired Toys for Bob's parent company, Activision Blizzard, in a deal that cost almost $70 billion.
Blizzard Entertainment's survival game, which it informally announced in 2022, was reportedly canceled over engine issues during its six years of development, according to a new Bloomberg report. This report follows yesterday's news that Microsoft is laying off 1,900 employees across its Xbox, Activision Blizzard, and ZeniMax divisions. Alongside this news, Blizzard president Mike Ybarra also announced he was departing from the company, and we learned the aforementioned survival game had been canceled.
Reikon Games has reportedly laid off 60 to 70 people, equating to 56 percent of the company.
Microsoft is laying off around 1,900 members of staff from its games division.
2023 was a brutal year for the games industry with its never-ending wave of layoffs, but 2024 is somehow turning out to be significantly worse. Less than a month into the year, the industry has already seen thousands of jobs being cut, and another significant number has now been added to that total, with IGN reporting that Microsoft’s gaming division is cutting 1,900 jobs out of its total workforce of about 22,000.
Microsoft is the latest big tech and gaming company to announce a sweeping wave of layoffs across the company, with around 8% of Microsoft’s Gaming group to be affected. That might not seem too awful, but with around 22,000 employees across Xbox, Activision Blizzard King and ZeniMax, it will add up to around 1,900 redundancies.
Blizzard’s president Mike Ybarra and its chief design officer Allen Adham are leaving the studio, which has also seen a previously announced survival game cancelled.
Update: This story has now been updated with a response from a Microsoft spokesperson.
Microsoft is laying off 1,900 workers — or around 8% of Microsoft Gaming’s 22,000 employees — from its gaming division. The majority of layoffs are at Activision Blizzard, according to the Verge, though cuts will impact Xbox and ZeniMax employees, too.
Microsoft is laying off 1900 people across its video game teams, including Activision Blizzard, ZeniMax and Xbox, equating to approximately eight percent of its gaming workforce.
According to IGN, Microsoft has fired 1,900 employees from its video game divisions including Xbox and Activision Blizzard. The layoffs affect almost 9% of the 22,000 employees at the company. In a memo to staff, Microsoft Gaming CEO claims the layoffs come after leadership at Microsoft Gaming and Activision Blizzard identified areas of overlap following the recent acquisition of Activision, Blizzard, and King.