Final Fantasy 7 Rebirth - the second part in the trilogy remaking the 1997 classic - is just around the corner, but the inevitable third and final entry is also chugging along at a steady pace.
29.01.2024 - 11:41 / videogameschronicle.com / Jeff Grubb / Andy Robinson / Square Enix / Yoshinori Kitase / Julien Chièze
Calls for a Final Fantasy 6 remake are difficult to respond to, the series’ brand manager has said, because he believes such a project would take roughly twice as long as it has to remake Final Fantasy 7.
Speaking during an interview with French YouTuber Julien Chièze, Final Fantasy 7 Remake producer Yoshinori Kitase was asked to elaborate on his previous comments regarding demand for a Final Fantasy 6 remake.
According to Kitase (translated by Shinra Archaeology Department), FF7 up to Rebirth has taken around 10 years to remake, and if Square Enix was to tackle FF6, he believes it could take double that.
Kitase said the game would be bigger than FF7’s Remake project, because of the number of characters in the game. He said there are a lot of people inside the company who want to remake FF6, but he unfortunately can’t respond, which “bums him out”.
Final Fantasy 6 was originally released on the SNES in 1994, before being ported to the PlayStation in 1999 and the Game Boy Advance in 2006.
More recently, it was included as part of the Final Fantasy Pixel Remaster collection alongside remastered versions of Final Fantasy 1-5.
Speaking during a roundtable discussion last year, Final Fantasy creator Hironobu Sakaguchi explained that a remake of Final Fantasy 6 would be harder to do because, as a 2D game, it would be more work to change the story and reimagine the game as a 3D experience.
If reports are to be believed, a Final Fanasy 9 remake is more likely than a Final Fantasy 6 one. Last year, Giant Bomb reporter Jeff Grubb claimed: “I will say I heard very recently, once again, Final Fantasy 9 remake is real, that is real and happening.”
Gematsu subsequently reported that a Final Fantasy 9 remake is currently in development too.
Final Fantasy 7 Rebirth - the second part in the trilogy remaking the 1997 classic - is just around the corner, but the inevitable third and final entry is also chugging along at a steady pace.
Recommended Videos
Final Fantasy VIII was (until XIII rolled around) the most divisive entry in a series famous for changing things up, with oceans of ink spilt by the game's rabid detractors and stalwart defenders. Aside from stoic protagonist, Squall, and the way enemies levelled up alongside the party, players' most significant issue with the game was how it handled progression: the complex and quite vague Junction system.
A group of developers with credits across a number of Final Fantasy games - including the composer of Final Fantasy XII and a former Final Fantasy XIV artist - have unveiled their own upcoming JRPG headed to PC next year.
When Final Fantasy XVI was announced, Square Enix made it clear that this would be an attempt by them to make something different. They weren’t going to “rewrite the book,” per se, and make an entirely different kind of game. Still, they were going to lean into certain elements that would take it in a different direction compared to previous entries in the longstanding franchise. But one of the most important factors was that this game would have a much darker storyline, one that was embodied in the main character, Clive Rosfield. He would be a conduit for many things that would happen in the best and worst ways, and many fans resonated with him as a result.
Final Fantasy 7 Rebirth's creative director, Tetsuya Nomura, has revealed that the first draft of the final game in the Remake trilogy's story has already been completed.
Final Fantasy 8 director, and series producer, Yoshinori Kitase has said he would change its combat system in a hypothetical remake.
The director of Final Fantasy 8 has shot down hopes that the next numbered Final Fantasy might see a remake once the Final Fantasy 7 Remake trilogy comes to its conclusion. The reason? Simply that it’s a lot of damn work.
Final Fantasy 6 director Yoshinori Kitase has said a remake akin to that of Final Fantasy 7's could take around 20 years to complete.
Final Fantasy VII Rebirth will feature an ambiguous ending that will keep players wondering about the third and final part of the trilogy, according to the game's producer.
Final Fantasy fans have been calling on Square Enix to remake the sixth game for years now, but FF7 Remake producer Yoshinori Kitase says a major roadblock preventing those dreams from coming true is its scope.
The second instalment of Square Enix’s Final Fantasy 7 Remake trilogy is set to launch soon, but there are, of course, plenty of other fan-favourite instalments in the long-running series that many have been hoping to see remade in similar fashion. Final Fantasy 6 in particular has been heavily demanded by series fans- though according to Yoshinori Kitase – producer on the FF7 Remake trilogy and co-director of the original Final Fantasy 6 – developing a remake series for the SNES classic would be an even more herculean task than developing the FF7 Remake trilogy.