10 Hardest Bosses In Super Mario RPG, Ranked By Difficulty
22.11.2023 - 20:54
/ screenrant.com
has some tough bosses. Despite being a relatively easy game overall, it can sometimes surprise players with formidable foes who come out of nowhere. Somewhere between their cutesy character designs and gimmicky mechanics, it's easy to underestimate them, only to be left mouth agape when the entire party is defeated. As a rule, the party should always be prepared with recovery items, the finest equipment available, the best playable characters in , and consistent attack timing to defeat these difficult bosses.
There are 30 bosses in the Switch remake of Mario RPG, both required and optional, excluding six post-game rematches. Most of them haven't been greatly changed from the original , although a couple of bugs have been removed and stats have been fiddled with to ensure fair and interesting fights. This list draws from all of the above to assemble an aggregation of the most arduous adversaries in .
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Claymorton could be called 's first actual boss. The introductory boss fights in the game are pretty trivial, and mostly only exist to teach players the basic mechanics of battle. Claymorton doesn't pull any punches, and since only two party members are available for this fight (Mario and Mallow), players will have to make the most of every turn. He's also flanked by a group of Shy Guy bodyguards, who are best eliminated first with Mallow's all-enemy Thunderbolt attacks. But just keep everyone healed up with items or Mallow's skills, and Claymorton will fall before long.
During their visit to Nimbus Land, Mario and company face off against the scheming royal aide Valentina in what may be a difficult battle if they're not prepared. On her first turn, Valentina summons Dodo, whom the party will have already fought twice by this point. Dodo kidnaps whichever party member is in the second position, forcing them into a one-on-one battle. If it's someone with lower HP, like Peach or Mallow, it could be an issue. Players can prepare for this fight by swapping Geno or Bowser into the second position before starting it.
The fight against Bowyer begins as a pretty standard boss battle, until he plops three lettered squares on the field: A, X, and Y. Bowyer can hit the squares with arrows to immediately disable that battle option for Mario and his party. In essence, if he hits A, they can't attack, X, they can't use items, and Y, they can't use specials.
How devastating this can be really depends on what square Bowyer hits when. Not having access to items at the beginning of battle is fine, but when the party needs healing and is low on FP, it can become a problem. Ultimately, this fight is a test of the party's flexibility. At the end,