Developer Moon Studios has rolled out the biggest No Rest for the Wicked patch to date, packing improvements to visuals, performance, loot, and much more.
06.04.2024 - 15:43 / screenrant.com / Adam Blevins
From the moment Team Ninja's was announced in 2022, the comparisons to Sucker Punch's were inevitable. Although both of these games are set in Japan, there are far more differences than similarities between them. There's plenty of fun to be had in for those that enjoyed, but going in expecting an identical experience will only lead to disappointment.
Comparing the two games, especially with such irrefutable, surface-level parallels, is ultimately unsurprising. Yes, and are two samurai RPGs, but the similarities stop there. It doesn't take long after playing to realize just how different it is from, and as the game progresses, more discrepancies become glaringly obvious.
One of the most immediately noticeable differences between and is the armor and gear system. In, there are 11 armor sets in total, not including the new armor in the Iki Island expansion. Most sets of armor offer distinct, active abilities to improve either stealth, exploration, or combat that can be upgraded three times, and all headgear such as masks and hats are purely cosmetic.
There are also considerably more sets of armor and outfits in than – more than 50 in the former compared to 11 in the latter.
Gear in offers more passive abilities, like increased damage and health, and pieces such as headgear and boots can also be mixed and matched to create more aesthetic combinations. There are also considerably more sets of armor and outfits in than – more than 50 in the former compared to 11 in the latter. Overall, prioritizes quality over quantity, with fewer pieces of gear but each one able to accompany entirely different play styles.
's main story is compelling but largely straightforward, featuring only one major choice at the end of the game. However, in, there are two factions which influence the story through different characters loyal to each faction. Spending time with these characters improves bonds and yields rewards such as skill points and gear.
This is one element where shines in comparison to . The ability to make choices and side with different factions increases replayability by ensuring no two playthroughs are the same. Players must be cautious and thorough when making faction-related decisions in; these choices have the potential to either alienate some characters and make allies out of others.
This is the most important thing to note for those going into expecting something similar to : there is roughly a 600-year gap between when these two games are set, with taking place in the late 1800s and set during 1274. This is a direct causality for many of the game's other large differences, such as weapon diversity and map discrepancies.
During the period in which is set,there's only one goal: work with the people
Developer Moon Studios has rolled out the biggest No Rest for the Wicked patch to date, packing improvements to visuals, performance, loot, and much more.
Team Ninja's is one of the most expansive RPGs of 2024. The game features a complex combat system, a detailed skill tree, important story choices, and bonds that can lead to romance, otherwise known as Veiled Vows. There are several ways to develop bonds with characters in, including bringing them on missions, giving them gifts, and agreeing with them in conversation.
Side quests are one of the many fun activities in that feature some important but mostly inconsequential characters. There are two types of side quests in; Bond Missions and Grass Roots Missions. The former are based around allies that can be bonded with, and the latter are more traditional side quests that feature unnamed characters never to be seen again.
It’s Friday! And with Friday comes a look back at all the games we’ve played this last week. I’ve been hammering Unicorn Overlord, which might just be the best game of the year, while I also spent a bit of time sobbing over the Wii U and 3DS being fully put out to pasture. Beyond that there’s been a lot of Party Animals during the school holidays, and a spot of New Star GP to round things out.
Matthew Perry is the first boss players will encounter, a colonist Commodore set on finally capturing the «white whale» of Japanese trade. He attacks fast, has a firearm at long ranges, and can quickly take down Veiled Edges with his combos. Yet, this militiaman can be defeated with well-timed Counterspark parries and use your ally well.
A little knowledge goes a long way in , and while the title is intended to be brutal, it could be easier with a better understanding of its core mechanics. Make no mistake: its unforgiving difficulty does the genre proud. Every step is fraught with peril, and every victory is hard-won. Completion serves as a badge of honor for those who manage to conquer it and a formidable barrier for the unprepared.
Team Ninja’s Rise of the Ronin has received an accolades trailer despite receiving above-average praise from critics. You can check out our review, where we awarded it a 6 out of 10, or see what others had to say below.
The final story decision players will make in involves whether to kill or to spare their custom character's Blade Twin. While there are several choices that may affect the story, like choosing to be pro- or anti-shogunate in , the choice at the end of the Blade Twin boss fight is perhaps the most impactful in the game. As a result, players may want to know what's involved in this choice, and what implications it has for the ending they'll inevitably get.
Karma is a rare type of experience you can farm in , helping your character level up fast and earn valuable Skill Points for new abilities. While you can also earn regular XP to improve your character, Rare Skill Points are only offered through a culmination of Karma. Many sources of Karma can be found within optional content you can pursue as you discover new areas.
Last week, we asked you to showcase the best weapons and armor Rise of the Ronin has to offer using #PSshare #PSBlog. Here are this week’s highlights:
Throughout 's campaign, players will have to make several choices, which can have major repercussions for their character and the fate of Japan in the game. These can be through general dialogue options — of which more are unlocked if players acquire the correct skills — along with choosing to work with certain characters, or simply through a prompt to pick between two set actions.
A new update for Team Ninja’s Rise of the Ronin is live, bringing three fixes to the open-world action RPG. The first is for an issue where players would return to Yokohama after playing online multiplayer with Edo effectively locked off.