Yelling is not journalism
14.08.2023 - 18:15
/ gamedeveloper.com
IGN just released a video called “Baldur’s Gate 3 is causing some developers to panic.” You can watch it here if you haven’t. The video has gotten a lot of game developers upset, and has gotten a lot of gamers up in arms. The crux of the video is a negative reaction to a series of tweets by Xalavier Nelson Jr talking about how Baldur's Gate 3 isn't a reasonable bar for most RPGs going forward.
I decided to comment on this as a former journalist myself, after few people told me that the video “raises a good point.” I will first say that no point is raised in this video. The video instead asks a rhetorical question that has been posed ad nauseum since the advent of DLC: why can’t triple-A games come out with perfect polish from day 1?
If it were me, and I worked as a journalist, and I had a question, and that question had been asked by players constantly since the advent of DLC, I would attempt to do some journalism to find out the answer. Why CAN’T they do this, if the same question has been floating out there for nearly 20 years? Clearly this is not an easy answer if it has been around for such a long time.
Instead of talking to people and attempting to answer that question, IGN’s Destin Legarie chooses to make a reaction video, multiple times admitting he doesn’t know anything about the subject, but is simply angry. This is not what journalism should be, starting from the fact no attempt has been made to learn to pronounce Xalavier’s name, the main dev who he is criticizing in the video. It is likewise irresponsible to say that Xalavier’s tweets go on to “give a lot of good context” but then not share what that context is or attempt to understand it. (I also feel I should point out that Xalavier is not a triple-A dev, he is a very notable indie.)
Using “angry gamer” language when no research has been done, as admitted by the videographer, along with naming a bunch of game devs and showing their tweets, invites angry fans to go harass them, which is of course what is happening. This reminds devs of 2014 and naturally we Do Not Like It.
But back to the content of the video, Legarie asks why developers like Larian, Nintendo, and FromSoftware can release something so polished while others can’t, but makes no effort to find out the answer. So let’s get into it.
In the abstract, here’s a big part of it: Games release in imperfect states because devs either run out of money or the shareholders of their parent company mandate that a game must come out in a certain window (which devs have no control over). They run out of money trying to make the best game possible in the least amount of time. Devs rarely control their own budget and they are trying to make as much cool stuff as they can with the time they are