One of the endearing features of is the fun and sometimes quirky conversations that players can have with villagers in the game. Once a player becomes good friends with a villager, they could be given a chance to have the villager ask them about changing their catchphrase. These catchphrases in are different from greetings and nicknames, and it can be somewhat tricky to get a phrase that works for all conversations but can help to personalize an island and game and create fun exchanges for the player.
Despite it seeming similar to greetings, the catchphrases that the villagers use will typically appear at or near the end of sentences in general conversations. These catchphrases can also spread to other villagers across the island, so it is best not to personalize them too much, such as having «meow» for a cat villager, which will then spread to other animals. Coming up with the right catchphrase can be hard, and having some ideas to use or bounce off of makes it easier to proceed with a solid choice.
Catchphrases in can be endearing, funny, or rude — anything can work, so long as there's a good idea behind it. Catchphrases usually complete a sentence, so it may not be necessary to capitalize the first letter of a phrase. The same goes for punctuation, which will be supplied by the villagers as necessary. Here are some unique examples of villagercatchphrase ideas to help spark some creativity:
*yawn*
Goodness
Mate
Rawr
&%@$
Gorgeous
Milady/milord
Real talk
ACHOO
Got it
My beans
Right on
Aloha
Hear me
My friend
Rock on
Ayye
Heh
My stars
Ta-ta
Bazinga
Homie
Namaste
That’s hot
Beautiful
How droll
Nom nom
Uh-oh
BOO
Howzit
Okie dokie
Up top
Bruh
Huh
OMG
Ya, know
Bwahaha
Indeed
Oof
Yaassss
Darlin’
Jeez
Oopsie
Yas Kween
Dawg
Legendary
O rly
Yo
Gang gang
Love
Pew pew
YOLO
Good day
Master
Potato
Yucky
Because the catchphrase will be said by other villagers besides the one it was originally given to, it's best to make a catchphrase that will work for everyone. Although it can be tempting to tailor a saying to a villager's personality, it can feel oddly dissonant when it gets passed to others. For example, it can sound strange to hear a personalized phrase given to a jock-type villager later be said by a snooty-type.
Giving villagers presents regularly will help increase a player's friendship level with them, thereby setting the stage for them to eventually ask to make up a new catchphrase. They may either call the player's name and run up to them or have a thought bubble above their head, although bubbles can also mean other things, such as a villager wanting to leave the island. When a villager does prompt for a catchphrase in, a limited amount of text will be available to enter one in. Therefore,
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