Epic Games today confirmed it is laying off about 830 people, or roughly 16% of the company.
19.09.2023 - 23:07 / ign.com / Alex Stedman
Even though Terraria developer Re-Logic mostly doesn’t use Unity, it’s made a strong statement of condemnation in regards to the engine’s recently announced, controversial install fee policy – and it’s putting its money where its mouth is.
In a statement on X/Twitter today, which you can read in full below, Re-Logic said that the team “has been watching the recent events surrounding Unity with both interest and sadness."
pic.twitter.com/ZqzGMTui0f
“The loss of a formerly leading and user-friendly game engine to the darker forces that negatively impact so much of the gaming industry has left us dismayed to put it mildly,” it continued. “While we do not personally use Unity (outside of a few elements on our console/mobile platforms), we feel like we cannot sit idly by as these predatory moves are made against studios everywhere."
Re-Logic went on to say they “unequivocally condemn and reject the recent TOS/fee changes proposed by Unity and the underhanded way they were rolled out,” in a “flippant manner” that disregarded the trust of publishers, studios, and gamers alike.
Adding that they “do not feel a simple public statement is sufficient,” they then promised to donate $100,000 each to game engines Godot and FNA, in addition to $1,000/month moving forward, with the condition that “they remain good people and keep doing all that they can to make these engines powerful and approachable for developers everywhere.”
Unity garnered near industry-wide backlash when it announced the new policy, dubbed the Unity Runtime Fee, last week. Per the policy, which would go into effect on Jan. 1, 2024, Unity would charge $0.20 per install for any game with more than 200,000 installs. This spawned both confusion and derision among developers and gamers alike, and Unity’s attempts to clarify the policy did little to help.
Over the weekend, however, Unity apologized for the “confusion and angst” the announcement of the policy caused, and promised that it “will be making changes” to it in the coming days. While the engine still hasn’t announced said changes, Bloomberg reported yesterday that it's considering capping fees to 4% of a game's revenue for customers making over $1 million, among other tweaks.
Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she's not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.
Epic Games today confirmed it is laying off about 830 people, or roughly 16% of the company.
Bethesda boss Todd Howard says Starfield was designed and built for longevity, even more so than RPGs like Skyrim or any of the modern Fallouts, with the studio already considering how the game will evolve for years and years to come.
Everyone knows Taylor Swift, one of the world’s biggest pop stars, but only a select few know what she’s really thinking. Much like an Instagram story that’s secretly meant for a crush, Swift is always subtly putting herself out there, hoping you’ll notice. At least, that’s how fans tell it. For these fans, “Mastermind” isn’t just a single off her new album — it’s Swift’s entire modus operandi.
From Oblivion to Skyrim, Fallout 3 to Fallout 4, Bethesda games and bugs go hand in hand. It’s become, essentially, part of the charm. Watching Deathclaws rocket into space, putting buckets on people’s heads to steal their gold – who doesn’t have fond memories of Bethesda bugs? Starfield, however, seems comparatively slick. Despite the size of the Settled Systems, the new world built by Todd Howard and company rarely presents any big bugs or graphical errors. Nevertheless, the ongoing community Starfield patch, which aims to remove any and all issues from the RPG, has identified a considerable 249 separate potential problems. From ships to companions and NPCs, there’s a pretty long hit list of Starfield bugs.
After a recent dev journal saying that Chronicles of Elyria/Kingdoms of Elyria dev Soulbound Studio was nearing some bright spots, there is a pause in plans due to the recent controversial pricing announcement by Unity. Soulbound has reportedly been on the verge of sealing a licensing deal that would provide some needed funding, but CEO Jeromy Walsh is now pausing as they sort out the Unity situation and potential new options.
The iPhone 15 Plus is equipped with the same A16 Bionic as the iPhone 14 Pro and iPhone 14 Pro Max, but somehow, a YouTuber’s battery life test shows this model manages to last the longest out of any iPhone model tested. Even the company’s more premium iPhone 15 Pro and iPhone 15 Pro Max, which are exclusively powered by the more efficient 3nm A17 Pro SoC, are unable to keep pace with the device that features a technologically inferior silicon. Let us take a look at this test in more detail.
Oracle Corp agreed to prepay $104.1 million for processor chips made by startup Ampere Computing, according to Oracle's proxy statement filed on Friday.
Xbox announced a slew of new titles coming to its Game Pass subscription service this year. At its Tokyo Game Show segment, held Thursday, the publisher confirmed that Like a Dragon Gaiden: The Man Who Erased His Name will be available to members for free on day one i.e., November 9. In it, Kazama Kiryu, the famous Yakuza who faked his death to protect his family, slips into the black suit once again and works as a bodyguard codenamed ‘Joryu.' His cover is soon threatened when a mysterious figure with ties to the past comes to haunt him, spawning a crazed frenzy across the streets of Japan, as we punch our way through hordes.
Google is once again pressuring Apple to adopt RCS messaging, and this time, it's through a video that equates today’s iPhones to pagers from the 90s.
Developers received a nasty surprise when Unity announced that those who use its game engine will be subject to a runtime fee, beginning next year. This runtime fee will be charged monthly on a per-installation basis.
The irony has been pointed out many times: When game engine Unity revealed its new per-install fee last week, game developers were possibly the most united they've ever been—in disgust. Even developers who don't use Unity expressed anger or criticized the unprecedented change of terms.
Terraria makers Re-Logic have donated $100,000 to two open-source alternatives to game engine Unity, and vowed to donate to Godot and FNA every month from now on, after slamming Unity’s recent runtime fee plans.