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21.04.2024 - 07:27 / eurogamer.net
Take-Two has successfully defended itself against a lawsuit in which a tattoo artist claimed the publisher had used their copyright without permission when recreating the likeness of Lebron James' tattoo in NBA 2K.
Yesterday, Friday 19th April, a jury in Ohio returned the verdict that Take-Two had not infringed on tattoo artist Jimmy Hayden's copyright after Take-Two's lawyers convinced the jury that – as it had secured permission to use James' likeness – that included the basketball star's tattoos, too.
Newscast: Will we buy PlayStation 5 Pro? Newscast: Will we buy PlayStation 5 Pro?Watch on YouTubeAs reported by Reuters (thanks, VGC), Take-Two's attorney Dale Cendali claimed the case was a victory for «anyone who has ever gotten a tattoo and might have otherwise worried about their freedom to share their bodies with their tattoos».
Back in February 2016, tattoo company Solid Oak Sketches launched a multi-million dollar lawsuit against Take-Two when it claimed NBA players' tattoos were copyrighted material. Therefore, Solid Oak argued, publishers such as Take-Two should gain permission and potentially pay for the use of the tattoos in its games.
Solid Oak previously acquired the rights to the tattoo designs of NBA legends such as Kobe Bryant, LeBron James and Eric Bledsoe — something Take-Two's lawyers have suggested was a deliberate move to then squeeze money out of them. Take-Two similarly won that case, too.
Back in 2012, an artist sued THQ for including an «exact replica» of a lion he tattooed on a UFC fighter. The lion tattoo appears on the midriff of UFC's Carlos Condit in UFC Undisputed 3. The artist had copyright protection for the artwork and claimed THQ had not asked for permission to use it. That case was settled out of court.
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In the midst of its “cost reduction program,” Take-Two Interactive appears to plan to shutter two of its subsidiary studios, Intercept and Roll7. This is also in the midst of a wider layoff of about 5% of its staff, approximately 600 staffers according to some estimates, and some shut-downs of internal projects.
Take-Two Interactive recently joined the ever-growing list of video game companies implementing layoffs, with the company announcing that it was cutting 5% of its workforce (roughly 600 jobs) as part of a wider cost-saving initiative that would also see projects being cancelled. Unfortunately, it seems one publishing label operating under the company has been hit the hardest.
Despite having the best-selling game of all time in Grand Theft Auto V, and GTA VI on the way, mega publisher Take-Two Interactive have been going through some belt-tightening, recently cutting 5 percent of its workforce and canceling some projects. When the news of the cuts were first announced, we didn’t know exactly who was impacted or which games had been canned, but we may now have a better idea.
Take-Two is closing two game studios under their Private Division label, with Kerbal Space Program 2 developer Intercept Games shutting down (as we already knew) and OlliOlli and Rollerdrome studio Roll7 following them into the twilight.
Bloomberg reports that Grand Theft Auto publisher Take-Two Interactive will close two game studios as part of a recently announced plan to lay off 5% of its workforce.
More details have emerged about the ongoing layoffs at Take-Two Interactive, with reports suggesting the publisher has shut down two indie-size studios.
This one's a bummer. Mega-publisher Take-Two Interactive is shuttering Rollerdrome studio Roll7 and Kerbal Space Program 2 team Intercept Games, according to paperwork seen by Bloomberg.
Take-Two is reportedly planning to shut down Private Division studios Roll7 and Intercept Games as part of recently announced restructuring.
Intercept Games is among the many casualties of Take-Two Interactive's layoffs, as its parent company is laying off 70 people from the developer behind the Kerbal Space Program 2.
Intercept Games is reportedly shutting down as Take-Two enacts their cost-reduction plan and layoffs across the company, with the Kerbal Space Program 2 developer’s continued existence now in doubt. Despite this, Take-Two has pledged to continue providing support and updates for the game’s PC Early Access release.
Take-Two appears to be preparing to close its Seattle office this summer, likely as part of the recently announced layoffs across the company.