A dataminer has recently discovered a hidden alternative opening for Elden Ring, which would start the game in another area. Elden Ring is a massive game, so it’s not surprising that some fans are still uncovering interesting information about it.
23.02.2024 - 12:57 / rockpapershotgun.com / Hidetaka Miyazaki / Elden Ring / Will
From Software president Hidetaka Miyazaki has acknowledged that members of the Dark Souls studio had misgivings about Elden Ring's shift to a full-blown open world format, while qualifying that Elden Ring's vision for an open world was never "traditional". Rather, Elden Ring is an "open world" game in the same way that Dark Souls is a "hard" game, Miyazaki feels. Confused? Well, this is the godfather of the notoriously unforthcoming Souls series we're talking about. I've never interviewed the guy, but I suspect he composes his responses using the game's soapstone messaging system.
"It would be a lie to say there was no concern about that from any of the dev team," Miyazaki told IGN in an interview following the reveal of the first Elden Ring: Shadow Of The Erdtree trailer, which I've written up here. "But what I want to stress is that we didn't set out with the goal to make an open world game in the traditional sense." He commented that his approach to open world design is similar to his philosophy on game difficulty. "We don't set out to create a difficult game. We set out to create a challenging game. And in order to achieve that, we need there to be threats and dangers, and we need there to be unknowns."
Miyazaki added that "we need this breadth of freedom - this high degree of freedom in how you approach this adventure, and in order to have adventure, in order to have discoveries, again, you need to have some unknowns. And for it to be a discovery, it needs to feel like it's an unknown, feel like it's there to be discovered."
I'm covering these quotes because I myself am not a huge enjoyer of Elden Ring's open world format. I think enthusiasm for it rests on the false idea that the Souls games (and Bloodborne, whose much-demanded PC port has never seemed further away) are "linear", whereas they reward exploration in all sorts of ways, and the secret routes and areas they contain are all the more enjoyable to discover for being less obvious.
By contrast, a lot of Elden Ring just feels like "content", to me. The game's optional bosses, dungeons and assorted gear and crafting bobbins form a broad platter of Stuff that sprawls in every direction, and I'm concerned that Elden Ring's success might mean we never get another game in the studio's previous style. Moving between regions in Elden Ring feels especially disatisfying to me - sometimes, the entire ambience changes around you in ways the Souls games would have concealed by making you pass through some kind of transitional dungeon. But with Shadow Of The Erdtree on the way in June, I'm also looking to revisit my criticisms of Elden Ring and think a bit harder about what sets it apart from, say, Assassin's Creed: Odyssey or The Witcher 3.
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A dataminer has recently discovered a hidden alternative opening for Elden Ring, which would start the game in another area. Elden Ring is a massive game, so it’s not surprising that some fans are still uncovering interesting information about it.
While attention turns to ’s upcoming DLC, a detail hiding in plain sight in the base game may have already revealed an important part of ’s lore. is full of hidden lore, but it can sometimes be difficult to recognize the full significance of the information scattered across The Lands Between. This can, and apparently has, led to some notable facts effectively blending in with more generic flavor text.
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Renowned Elden Ring director Hidetaka Miyazaki recently spoke about the future of the Dark Souls franchise, suggesting he is open to «delegating» the directorial position to others. Since the debut of Demon's Souls in 2009, the Souls franchise has grown into one of the most recognizable brands within gaming, defining a genre that became known as "Souls-like" games. The franchise has made developer FromSoftware into a household name, recently winning Game of the Year in 2022 for the highly-anticipated Elden Ring. Now, Miyazaki could be looking to take a step back from the franchise.
Some new enemies in ’s DLC have been shown with the reveal of the expansion’s gameplay trailer. The long-awaited DLC for FromSoftware’s award-winning RPG was first announced in February 2023, approximately a year after the base game’s original release. At the time, the content was teased with key art featuring a blond character, believed to be Miquella, mounted on a Spirit Steed with the Erdtree far in the distance. Little to no details were known about the DLC until the DLC gameplay trailer reveal, which showcased a lot of the upcoming content.
FromSoftware is changing its approach to level design with Elden Ring's Shadow of the Erdtree DLC.
Hidetaka Miyazaki definitively ended any questions about new Elden Ring DLC.
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