Spoilers for the Fallout TV series.
04.04.2024 - 20:23 / eurogamer.net
Roblox remains a gigantic phenomenon, boasting monthly player numbers of over 200 million — close to double the entirety of Steam — and a pattern of growth that defies the recent struggles of the wider games industry.
It also remains controversial, as exemplified by People Make Games' accusation in 2021 that Roblox is «exploiting» young developers on the platform, with many of those developers under the age of 18.
The accusation then involved the system of paying developers a fraction of their in-game earnings via Roblox's in-game currency, Robux, and Roblox also selling those Robux at much higher price than it buys them. This largely remains the same today, with 1000 Robux currently cashing out at $3.50, while buying 1000 Robux costs the equivalent of around $12.50.
To see this content please enable targeting cookies. Manage cookie settings A Roblox trailer summing up experiences available in the game from 2020.Watch on YouTubeAt the time, Roblox issued a statement to Eurogamer that spoke in general terms about the growth in the total amount of money earned by its creators, the coding skills they learn, and the various support programs Roblox makes available to them.
In an interview with Roblox Studio head Stefano Corazza at GDC in late March, where a new suite of AI-powered creation tools was demoed, I asked about the reputation Roblox hac gained and the notion that it was exploitative of young developers, since it takes a cut from work sometimes produced by children.
«I don't know, you can say this for a lot of things, right?» Corazza said. «Like, you can say, 'Okay, we are exploiting, you know, child labour,' right? Or, you can say: we are offering people anywhere in the world the capability to get a job, and even like an income. So, I can be like 15 years old, in Indonesia, living in a slum, and then now, with just a laptop, I can create something, make money and then sustain my life.
»There's always the flip side of that, when you go broad and democratised — and in this case, also with a younger audience," he continued. «I mean, our average game developer is in their 20s. But of course, there's people that are teenagers — and we have hired some teenagers that had millions of players on the platform.
»For them, you know, hearing from their experience, they didn't feel like they were exploited! They felt like, 'Oh my god, this was the biggest gift, all of a sudden I could create something, I had millions of users, I made so much money I could retire.' So I focus more on the amount of money that we distribute every year to creators, which is now getting close to like a billion dollars, which is phenomenal."
At this point the PR present during the interview added that «the vast majority of people
Spoilers for the Fallout TV series.
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Roblox developer Roblox Studio has released an official statement responding to previous allegations of the company using child labor with connection to its user-created games. Since its debut in 2006, the sandbox game platform has become one of the most popular games within the online space. Alongside the wealth of games available through the platform, the game offers a variety of creation tools allowing users to code and develop their own games, with larger games able to monetize their Roblox creations. Now, the developer is responding to some serious accusations.
Roblox is an extremely popular game that allows players to play any variety of games they would like to for any themed or genre games out there – whether it is a roleplaying game or a puzzle game or something else. There are over 70 million daily active users on the game every day, according to GameSpot.