Over 145,000 negative user reviews have hit Helldivers 2's Steam page these last few days, tarnishing its once spotless score.
18.04.2024 - 22:27 / gamesindustry.biz
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According to a new report from Game Developer Collective, 70% of game developers are concerned about the present business model of live-service games.
As reported by Game Developer, the Omdia survey categorizes live service titles as online games with constant updates and in-app purchases.
The Game Developer Collective data is from a report of 600 respondents that took place in February and March.
Additionally, the survey said that 63% of respondents are concerned that players will lose interest as their primary concern regarding the business model of live service games.
In February, Griffin Gaming Partners also released a report providing developer insight on live service games.
It said that 95% of game makers from 537 studios are developing or maintaining a live service game.
Over 145,000 negative user reviews have hit Helldivers 2's Steam page these last few days, tarnishing its once spotless score.
The International Game Developers Association released its 2023 Developer Satisfaction Survey today, which saw developers highlight numerous issues including equity, diversity, and inclusion, layoffs, and crunch.
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A Helldivers 2 developer has addressed questions surrounding theoretical bigger player squads, saying that it would "require a lot of work."
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Helldivers 2 is an extremely popular game, far more than probably either Arrowhead or Sony hoped for. That said, it isn't perfect, and the developers are well aware of that.
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A significant number of game developers are unsure about the long-term sustainability of the live-service monetization model, according to a recent survey. Generally, live-service games are those that receive continual updates after launch, often divided into seasons or chapters, and are usually accompanied by a monetization scheme like battle passes. The goal is to keep players engaged and continuously playing the game and spending money, and the model has proven extremely lucrative for developers.
According to a new survey by the Game Developer Collective, 70 percent of developers have concerns about the sustainability of live service games.
70% of developers questioned in a new survey expressed some concern about the sustainability of the live service model.