Pushing Starfield's Item System To Its Limits Has Hilarious Results
23.10.2023 - 15:55
/ screenrant.com
Since was originally released on September 6, 2023, people who have picked up the game have seriously pushed the limits of the game engine. As with many Bethesda games, the hobby of collecting and storing random items in the game world has been an appreciated staple in iconic Bethesda titles like and the series of games. While in a practical sense, it enables players to interior decorate their homes and ships or store extra items when out of space, in reality, it's often pushed to the limits intentionally, usually to hilarious effect.
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Whether it's exploding a huge pile of cheese on the surface of Earth's Moon, creating dominos with the game's various items, or simply collecting all the desk plants in the Settled Systems, players will stop at nothing to see how far they can push the physics in the game. As it turns out, one user on Reddit took this to the next level and completely tanked his framerate in the process.
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User mrpickle123 on Reddit posted a short video clip of his wild experiment, in which he explains that for over 100 hours, they collected items in an attempt to gain credits in the game; however, in the process, they had amassed a wealth of different items. What started as an idea to blow up fire extinguishers led the user down a long and twisting rabbit hole, which ultimately led them to throw everything they owned into the pile. The results are absolutely hilarious, with the game's framerate being completely devastated by just approaching the immense horde.
Ultimately, the pile explodes as the game creeks down to what looks like negative frames per second. Surprisingly, never crashes, a testament to the game's engine and the hardware of the Xbox Series X.
People storing gear in rooms rather than chests or inventories meant for storing items has been a long trend among players of Bethesda titles. Not only are chests limited to what amounts to a paltry amount of goods for a true hoarder, but it costs in-game credits or resources to create more space or chests, making storing items in an empty room a more viable alternative than the game's intended mechanic. Whether it's cheese wheels in a medieval fantasy or succulents in a space epic, it usually results in players dropping items on the floor to come back to sell them later.
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However, in some respects, this is actually a good thing — as many other games opt for timers that de-spawn loot after a set period, or worse yet — games that don't even allow people to drop items on the floor and destroy the items instead. The fact that the game can track all of these