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15.11.2023 - 22:59 / mmorpg.com
Last week, Riot expanded its Valorant agent roster with the release of Iso, a Duelist with abilities designed to aid in pushing onto sites. This is Valorant's seventh Duelist, making it the most prevalent class in the game.
New Valorant agent releases are usually a mixed bag. Characters launch with creative, often mind-blowing abilities, but for me, learning how the abilities work and how they interact with other agents takes some time. I prefer to observe how other players use them and how they impact my play before I dive in to learn them myself. Sometimes they slide right in and feel like a good addition. Other times, it feels like it takes a while for players to learn how to use the new agent in ways that don't negatively impact their teammates.
That said, my personal experience with Iso is pretty limited. My playstyle, which tends to blend slow and stealthy with fast and chaotic, doesn’t seem particularly suited to Iso. Whenever I play Valorant, I look for ways to help my team win. I’m never going to consistently be the player at the top of the leaderboard with 30 or 40 kills, but I look for other ways to make an impact. Whether that’s Raze’s bot or grenades, or Chamber’s flank detection, I try to find ways to give my team an edge.
This piece isn’t about my thoughts on Iso as an agent but rather as an addition to team makeup at this early stage. Will he become as popular in unrated and competitive matches as Jett or Reyna? Or will he be relegated to the Room of Inconsequence with other forgotten heroes like Harbor or Astra?
To begin answering those questions, let's first look at his abilities. Iso’s Contingency ability, which pushes an indestructible wall forward, is a solid entry utility. By communicating with your team and pushing the shield out in just the right direction, you can lead your teammates onto the site with one less corner to watch.
His Undercut ability, which briefly makes enemies more vulnerable to damage, could be useful if used correctly, as it will increase the damage that tagged enemies take for a few seconds.
His Double Tap ability, which applies a shield that absorbs one damage instance (effectively keeping you safe from one headshot or otherwise deadly attack), can be pretty clutch, but again, only if you time it correctly and actually get a kill to activate it.
Kill Contract, his ultimate ability, warps you and one enemy to an alternate dimension for a fight to the death. (Iso is isolating you… get it?) It offers a chance for expert aimers to show off and get an easy kill but doesn’t feel like it has the ability to change the game like a well-timed Raze or Cypher ultimate might. All-in-all, Iso feels like a slightly more niche version of Reyna.
It's still early,
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