Modern Warfare 3 disappointment has COD players hankering for the grand old days of Infinite Warfare
09.11.2023 - 17:17
/ rockpapershotgun.com
Every so often in the course of our irregular series of Gamers Hate Thing posts, I like to chuck in a Gamers Love Thing post just to shake things up - though in this case, Gamers Love the Thing in question partly for not being another Thing they Hate, and the Thing they Love is something they Hated back in 2016. Erm.
Let's start again. As you may know, Call Of Duty: Modern Warfare 3 - not to be confused with Call of Duty: Modern Warfare 3 - is out from today, 9th November. Pre-ordering players and a few lucky journos (whom we absolutely don't fear and resent for receiving copies early) have been able to play the campaign since 1st November, and the reactions and reviews thus far haven't been great.
According to our stablemate site VGC, the story mode is around 3-4 hours in length which, OK, I am generally pretty keen on succinct FPS campaigns, given that I tend to fall asleep around two hours in, but not when I'm paying £60 for the full thing. VGC also calls the campaign "baffling", "frustrating" and "basic". The game isn't going down much better on Steam, where Recent Reviews have congealed into a Mixed rating based on a multitude of issues, including the game's whopping file size (a lot of the guns have been ported over from Call of Duty: Modern Warfare 2 - not to be confused with Call of Duty: Modern Warfare 2).
Still, one COD's loss is another COD's gain. The other game in question is Call of Duty: Infinite Warfare, the spaciest of Call of Duties, released in 2016 long before all that Warzone stuff became the focus, which has received a slew of nostalgic endorsements on Xitter in the wake of the Modern Warfare 3 psychodrama. Patient Zero is this Xeet about the game's thunderous opening trip to orbit, which has attracted thousands of likes and shares.
Elsewhere, there's a rousing re-assessment from Alex Wakeford, a community writer at Halo developer 343 Industries. "Sad to see MW3's campaign didn't land so well for folks, but you can always replay Infinite Warfare," he wrote. "A massively underrated 8-10 hour campaign experience with some of COD's best mission design and gameplay variety, top-notch space combat, memorable characters, and a great story."
Wakeford also cites the game's battleship hub, which is very much the bit of Infinite Warfare I remember most fondly, or at least, the part I found most intriguing when I reviewed it myself. The game is woven around a slick feedback loop of launching you out in your starfighter to a mission zone, and returning you to the hangar at the end for a walk-and-talk about current events. It's sort of like a really trimmed-down Mass Effect. The hub-to-mission alternation is also quite sinister in that you very much end up feeling like just another