Developer Codemasters has released a new deep dive, detailing how the changes to the circuit and drivers in F1 24 will make the game a more authentic driving experience for players. Accompanying the post is a video, which you can check out below.
23.04.2024 - 06:43 / gamingbolt.com
During a recent showcase, Atlus announced an October release date for Metaphor: ReFantazio, which was followed by an extensive deep dive detailing various elements that players can look forward to in the upcoming fantasy RPG.
Combat was one of the areas that the deep dive focused on most. Though Metaphor: ReFantazio will feature turn-based battles similar to the likes of Persona and Shin Megami Tensei, as revealed previously, it will also allow players to quickly dispatch lower-level enemies on the field using real-time actions, including attacks, dodges, dashes, and more. If, however, you take on a higher-level foe, you’ll seamlessly transition into a turn-based battle, where, similar to other Atlusgames, you can gain the advantage over an enemy if you take them by surprise as you enter the battle.
Metaphor is also putting quite a bit of emphasis on player freedom in progression in party composition, allowing you to select one of several Archetypes (which are essentially jobs or classes) for each party member that you recruit along the way. Depending on their Archetypes, characters can also undergo transformations that will allow them to take on the appearance of “various heroic figures” and then use their abilities in combat.
Tying into the Archetypes system is Metaphor’s Followers system, which will be familiar to fans of Persona’s Confidants and Social Links. As you recruit new allies throughout your journey, you’ll be able to deepen your bond with them, learning more about their way of life (with each character belonging to a different race). Forging bonds with characters will also give you access to new Archetypes, and come with additional bonuses outside of combat.
Atlus also says Metaphor: ReFantazio features more dungeons than any game it has previously developed. These will be split across two categories- main dungeons that you’ll explore as part of the story, and side dungeons that will serve as optional challenges with varying rewards.
During the deep dive, Atlus also provided extensive details on the game’s overarching structure, its field exploration sections, the many cities you’ll visit, and more. Read more on that through here.
Metaphor: ReFantazio launches on October 11 for PS5, Xbox Series X/S, PS4, and PC.
Developer Codemasters has released a new deep dive, detailing how the changes to the circuit and drivers in F1 24 will make the game a more authentic driving experience for players. Accompanying the post is a video, which you can check out below.
Codemasters has released the third in a series of deep dive trailers for F1 24, this time digging into the track and driver updates that we’ll see in the yearly sports series. F1 24 is coming out on 31st May (with three days early access for special editions) across PS5, Xbox Series X|S, PS4, Xbox One and PC.
Arrowhead Game Studios has rolled out Helldivers 2 patch 1.000.302, focusing on key areas like damage-over-time effects issues, weapon and enemy balancing, social menu issues, and more. This update also introduces a range of fixes to enhance the overall gaming experience for Helldivers 2 players.
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Thunderful’s deep dive trailer for SteamWorld Heist 2 is live, showcasing how the turn-based tactical RPG has evolved over its predecessor. The side-scrolling perspective, cover-based shooting and precise aiming remain as you ricochet shots creatively to overcome enemies. Check it out below.
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Helldivers 2 developer Arrowhead has just released patch 01.000.300 addressing various aspects, including weapons, stratagems, enemies, and missions. This update aims to enhance the gameplay and address community feedback. The long patch notes cover several weapon buffs, damage balancing, increased level cap and more. The update also added new planetary hazards in Helldivers 2.