, the upcoming indie city-building and brutal medieval strategy game, has been picking up steam as it quickly approaches its Early Access release date of April 26. In addition to melding together aspects of various genres like city-building, social simulation, and RTS-like tactical battles into a single title, the independent developer Slavic Magic is taking another unique approach, this time relating to future updates.
The last few years have been a tumultuous time in the gaming industry. From massive mergers like the Blizzard Microsoft acquisition to several prominent studios cutting back significantly on staff, perhaps one positive note out of the news has been the uncharacteristic effect of smaller and indie development studios becoming wild successes. Games like,, and prove that it doesn't take AAA teams or budgets to achieve great heights in the industry, and bigger studios should be taking notice of what these smaller devs are doing.
Over on the Discord, there is a specific channel dedicated to polling named #votes, which will help the solo developer, Slavic Magic, make decisions on the future of the game as they receive feedback during the Early Access period. In the channel, Slavic Magic states, ""
Currently, Slavic only has one question, posted on April 16, 2024, regarding the mercenary recruitment pool in the game, and thousands of beta testers have responded with their opinions. According to the responses, it seems that the community is currently in agreement that mercenary recruitment limit should be added, but only for the Baron, with over 3,400 people having their voices heard.
That said, it's still the developer's game, and there are certain requests that won't be completed, according to the game's Steam FAQ. Slavic has confirmed certain features, some of which are prevalent in other Medieval titles, will never make their way to Manor Lords. These include things like no dynasty mechanics, no heroes or «leader» units that are more powerful, and no town guards. They also state that this is not a complete list, meaning that other community-requested features that may come up in the future may not ever be implemented — showing that even with the openness to change, it's not all left to the community to make choices.
Though doesn't plan to be a live-service game like the surprisingly successful, it does share one thing in common with that game. The developers are not only open and receptive to community feedback, they are welcoming it with open arms and using it to alter and improve their games. This is similar to another surprising success of 2024,, where that small development company, PocketPair, went and continues to go to great lengths to implement QoL and content suggestions for
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One of the core resources you can get in is Influence, which can help you press Claims for more land and negotiate with other settlements through Diplomacy. Having high Influence gives you a better chance to expand and let your settlement grow. However, you need to gather enough of the right resources to raise this aspect of your community through specific locations.
It's happening again. A small indie developer comes out of nowhere and has everyone flipping their lid over some revolutionary new game, and you can buy it for half the price of a traditional AAA game. Except this time, there isn't some post-launch slow burn as super-streamer after super-streamer gets their chat cults all riled up. Nope, this go-around, medieval city builder Manor Lordsarrived at its Early Access launch with a wishlist army over three million strong, reaching 170,000+ concurrent players on Steam multiple times during launch weekend. But with many of its features still unfinished, Manor Lords may be just a flash in the pan, at least for now.
Sony will add a new feature to PS5 later this year, allowing users to invite others to a multiplayer game by generating a shareable link on the console or via the PlayStation App. This link can then be shared on social media or via direct message, allowing AFK, offline, or even players you aren't friends with (yet) to secure a spot.
Medieval city builder Manor Lords was Steam's most-wishlisted game prior to release, and has now managed the feat of transmuting that anticipation into broad enthusiasm and very healthy sales. Not too shabby, considering that it's mostly the work of just one person, Grzegorz Styczeń of Slavic Magic, who has hopefully found time to sleep now and then between fielding bug reports and preparing the game's first patches.
Having more people in your settlement can make future projects much easier to finish in , but you have to foster a strong community to increase its population. Keeping the families in your town safe will attract others to move in if you have the space. With a larger population, you can generate more revenue and invest in important expansions of your land that will let your city grow.
In , the basic building block of any settlement is the Burgage Plot: a home for villagers that can also passively produce various resources. Burgage Plots are the core of every settlement; you’ll need to build and upgrade them to make space for new villager families. This allows sleepy hamlets to grow and expand into massive feudal-era cities.
Manor Lords, the medieval-themed strategy game released in early access last week, recently got a mod that allows it to be played with a VR headset, and it's even caught the attention of the game's developer.
I don't have a lot of interest in VR these days, but I do have an interest in the beautifully realised miniature doings of your villagers in Manor Lords, the city builder that is currently rather popular on noted purveyor of ye finest interactive entertainments Steam - and which now has unofficial VR support care of Flat2VR and Praydog's UEVR.
Bethesda Game Studios has been promising new content and features for Starfield for a while now, and though updates for the space-faring RPG haven’t been as significant as many would have hoped, more new details have emerged on when to expect some of that. Shattered Space, for instance – which will be Starfield’s first paid expansion – has been given a narrower launch window.
Manor Lords developer Slavic Magic, aka Greg Styczeń, has laid out the broad strokes of the game's first proper patch in early access. This follows a boisterous opening weekend that has seen the new city builder top purchase charts on Steam, causing Valve's mighty servers to crumble under the strain like overloaded oxen.
Manor Lords entered early access and quickly achieved a major sales milestone in a single day, selling over 1 million copies. After topping Steam's wishlist, Manor Lords proved it wasn't just a flash in the pan and has been attracting more and more players.