It's easy to see where wanted to go with. Following a major story moment that de-sparked most planeswalkers and reset the narrative to let characters breathe, there's a lot of opportunity to establish some new heroes and villains and flesh out some of the newer cast. The issue with is that the set tries to do that with literally dozens of would-be protagonists, ultimately creating a bit of an empty mess, though it still has enough charm to carry it through its storyline issues and into some mechanics that are exciting and fun to play.
is essentially an ensemble cast of some of 's most recognizable characters, thrown together in a Western-inspired setting that features an audacious heist and the introduction of a new mysterious ancient race (which will, eventually, create the next big plot point for the game alongside its aggressive expansion into other popular IPs). The story told across the cards is fun, with art that really isn't afraid to draw from its setting — a lot of characters you might never have believe you'd see in a cowboy hat are wearing one in. It works, it's fun, but it has a few issues in its presentation and optics worth going into — but before that, what about the mechanics?
: features four new mechanics:
There is perhaps no greater mechanic to announce than the one that makes a player say «I've committed a crime this turn.» For a set about outlaws and rogues, it makes a lot of sense to have this thematically included, and for the most part, it's a flavor win that keeps things feeling fun and amusing. Cards that use «committing a crime» as their mechanic tend to have some pretty interesting effects and the mechanic feels like it's been largely balanced in accordance with how easy it is to trigger — there are a of cards in 's history that target a player or permanents they control, so these triggers need to be cautious with how powerful they are.
That said, tracking who has committed a crime is a bit of a nuisance, and does add a bit of busywork to the average game of. In playtesting during the early access on, it wasn't too bad, since reminder text and visual aids always made sure it was obvious. In a paper game, this might be a little more annoying to do, though I do think the mechanic is entertaining and innovative enough that it's worth a shot, and it's specific enough in its name to mean it can be abandoned if it isn't enjoyed by players.
The most interesting mechanic in, at least in the many Limited games we played, was plot. There's an immediate tension in the gameplay when someone has plotted a card, since it's face up and looming as a potential additional threat or explosive answer. It makes the player who hasn't plotted the card reconsider turn sequencing and creates
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Three brand-new Sonic the Hedgehog-themed LEGO sets have been revealed, and are slated to be released later this August. Sega and LEGO previously collaborated to produce a few Sonic the Hedgehog LEGO sets in 2022, which were quite successful. This partnership continued in 2023 when five new Sonic LEGO sets were launched, which featured Sonic, Tails, and Amy. The momentum is continuing in 2024, with Sega and LEGO collaborating again on the production of three new sets.
Ori maker Moon Studios is trying something different with its new, upcoming title No Rest for the Wicked, an isometric action RPG that can be just as colourful as it is dark. The game is slated to launch for PS5 when it reaches a 1.0 state, but until then, an early access phase is being conducted on PC, where its initial release has been met with positivity.
, developed by Rabbit & Bear Studios and published by 505 Games, is a game that knows what it wants to do. A love letter to the series with the promise of more modern technology to produce it (even while deliberately sticking to the same familiar aesthetics and systems) sounds good on paper — in execution, however, it's a lot more of a mixed bag, with some downright maddening or baffling decisions that hamper an otherwise decent game.
is in the midst of something potentially special. At time of writing, its pre-registration period has exceeded 12 million registered users, with a successful soft early access launch providing valuable feedback on its promising action-RPG gameplay. It certainly has the benefit of strong source material to help buoy it through a competitive mobile market — 's anime adaptation enjoyed a critically acclaimed first season, while the manwha it's based on remains one of the most popular in the form.
Ori developer Moon Studios launched No Rest for the Wicked into Steam Early Access yesterday, and it’s seen mixed impressions from players for various reasons. These include performance issues, lack of key rebinding in-game, untranslated text, etc.
The Razer Kishi Ultra is an impressive piece of hardware. To hear Razer representatives speak about it, it's ushering in a new era for mobile gaming. While I'm not 100% sure that it's going to be impactful, it's hard to argue that it isn't the nicest mobile-first controller design we've seen to date — and that's before getting into how suitable it is as a mid-to-high end PC controller, too, something that is made possible by its meticulous layout and features.
Magic: The Gathering's second-hand market can be pretty volatile at times, with outside factors sometimes playing a part in the prices of certain cards. For example, Karlach, Fury of Avernus saw a pretty significant price spike after the launch of Baldur's Gate 3 due to thirsty fans buying the card in droves. Prices can drop and spike all the time, especially when a newly released set manages to incorporate a previously worthless card into an infinite combo.
We've datamined a preview of the Demon Hunter Tier Set appearances coming in Season 1 of The War Within. Season 1 Tier Sets will be available from the Nerub'ar Palace Raid featuring eight bosses, culminating in a showdown with Queen Ansurek, the Nerubian ruler who's leading her people down a dark path. First Look at the Nerub'ar Palace Raid Tier Set bonuses are still unavailable to be datamined, but stay tuned for updates when they become available.
The Isle of Dorn is the first zone players will explore in The War Within. Located on the northwestern portion of Khaz Algar, the Isle of Dorn hold the ancestral home of the Earthen. In this post, we preview some of the zone with screenshots of several locations.
Playing video games together is some of the most fun you can have on a couch, especially when you’re working towards the same goal. Here are some of How-To Geek’s favorite couch co-op titles that will tempt even non-gamers.
If you're a person of exceptional taste, you'll already known developer The Gentlebros' adorable quick-fire action-RPG series Cat Quest is a bit of a winner, so you'll likely be chuffed to hear the next instalment — Pirates of the Purribean — will be arriving for PlayStation, Xbox, Switch, and Steam on 8th August. Oh, and a demo's out for Switch today.
's crossover is a huge moment for the Wizards of the Coast TCG. Universes Beyond previously introduced IPs like but this is the first time video games have properly arrived in the larger UB design space. The timing, of course, couldn't be better — with the brand as relevant as its been in a long time with its successful Amazon Prime television adaptation, there's an appetite for more of its quirky, post-apocalyptic humor and survivor narratives.