It’s now been around eight years since the NES Classic Edition was released, and the ‘mini system’ trend has continued to roll along ever since.
13.03.2024 - 05:01 / videogameschronicle.com / Chris Scullion
Around six months ago, the retro specialists at Digital Eclipse released the first edition of its new collection, the Gold Master Series.
Based on the fantastic ‘interactive museum’ concept solidified in its exceptional Atari 50 compilation, each volume in the Gold Master Series offers a digital, playable timeline dedicated to a particular game or creator.
Volume 1, The Making of Karateka, focused mainly on the groundbreaking 1984 martial arts action game created by Jordan Mechner before he found greater fame with Prince of Persia.
In our Making of Karateka review, we called it “a powerful statement of intent for what promises to be a superb series of interactive documentaries”. This intent has now been carried out again, and the results the second time around are just as impressive.
Volume 2 of the Gold Master Series is Llamasoft: The Jeff Minter Story, and as the title suggests it’s based on the work of one of the UK’s most creative, fascinating and downright likeable game designers.
As with the previous edition and Atari 50 before it, Llamasoft: The Jeff Minter Story presents the player with a group of timelines, each covering a different chapter in Minter’s career.
The only real criticism we had of The Making of Karateka was that because it was mainly focused on a single game, if players didn’t click with Karateka itself then they would miss out a little. Here the issue appears to be the opposite problem.
The Making of Karateka had 14 pieces of software to choose from, but because some were prototypes and alternate versions of the same game that really only amounted to about four games. This time there are 42 pieces of software, covering 33 separate games (some have multiple versions, such as the C64 and Atari 8-bit versions of Hover Bovver).
Whereas the previous edition provided extremely deep dives on Karateka and the other couple of games Mechner had released before it, this time there’s a slight leaning more towards quantity than quality, with a lot of games suddenly appearing on the timeline with no warning. You play them, have little context beyond the manual, then the game is abandoned for the next.
Naturally, this isn’t the case for everything, and Minter’s more important and popular titles – usually anything involving camels or llamas, or his fascinating light synthesisers – get much more attention, with design documents and occasionally interview clips, all of which are offshoots from the upcoming Minter documentary Heart of Neon.
Our main disappointment is that the story essentially ends with the release of Tempest 2000 in 1994, and doesn’t really cover any of Minter’s work beyond this stage, other than in a 5-minute video at the end of the timeline.
While it’s clear that a combination of
It’s now been around eight years since the NES Classic Edition was released, and the ‘mini system’ trend has continued to roll along ever since.
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Part of its lovingly curated Gold Master Series, Digital Eclipse’s exploration of Llamasoft is a comprehensive and fascinating package. Essentially an interactive museum, Llamasoft: The Jeff Minter Story presents documentary snippets, archival materials, and, most importantly, the games.
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Llamasoft: The Jeff Minter Story is a fascinating “interactive documentary” from Digital Eclipse, which previously applied the same format to Atari 50, a 50th-anniversary celebration of the legendary company’s early arcade and home games. Like Atari 50, The Jeff Minter Story collects a huge range of playable, carefully emulated classic games, and puts them in context via a wealth of background material: video clips, photographs, artwork, documentation, and more, all presented via an interactive timeline. There’s one major difference: Everything in The Jeff Minter Story is essentially the work of one man.
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