Elden Ring has sold 25 million units ahead of its expansion Shadow of the Erdtree launching on June 21, 2024, developer FromSoftware has announced.
27.05.2024 - 10:13 / ign.com / Ryan Dinsdale
Larian Studios CEO Swen Vincke has admitted the Baldur's Gate 3 team had "to crunch a bit" during development, meaning employees had to work overtime in order to finish the game on time.
As reported by Games Radar, Vincke said at the Digital Dragons conference that the amount of crunch required for Baldur's Gate 3 was less than the studio's previous games, however, and he thinks some overtime is always required to complete a game.
"Certainly less on Baldur's Gate 3 than we did in the past," Vincke said when asked if Larian employees had to crunch to finish development. "It would be a lie to say that we didn't. We had things happen that we didn't foresee."
Vincke insisted employees, including himself, "didn't overly crunch" but "did have to do a bit" to wrap up Baldur's Gate 3. Employees would almost always leave by 8pm and worked at weekends "very, very, very rarely", he added.
"I think, to be honest, you will always have a little bit when you're trying to finish something, especially when there's so much complexity that needs to be brought together," Vincke said.
Crunch has proved a controversial topic within the video game industry, with developers such as CD Projekt Red, the studio behind Cyberpunk 2077 and The Witcher, being criticised for forcing mandatory overtime upon its employees. The backlash was seemingly heard loud and clear by those in charge though, as studio leaders insist CD Projekt Red has moved away from that style of working.
Baldur's Gate 3, a Dungeon & Dragons based role-playing game, proved a smash hit upon its release in 2023, earning myriad game of the year awards alongside a 10/10 review from IGN.
"With crunchy, tactical RPG combat, a memorable story with complex characters, highly polished cinematic presentation, and a world that always rewards exploration and creativity, Baldur's Gate 3 is the new high-water mark for CRPGs," we said.
Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.
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Swen Vincke, founder and CEO of Larian Studios, says that the crunch on Baldur's Gate 3 was «certainly less» than the developer had experienced on its previous games, such as Divinity: Original Sin 2. Crunch, or «crunch culture», is the colloquially known overtime many developers are required to work as production deadlines loom.
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The director of Baldur's Gate 3 and CEO of developers Larian has revealed that the studio experienced crunch in order to get the sprawling Dungeons & Dragons CRPG finished. While Swen Vincke admitted that “it would be a lie to say that we didn't [crunch]”, he insisted that it was less than on past Larian games such as Divinity, staff were paid for the overtime and it seemingly didn’t go as far as working late nights or weekends (for the most part, anyway).
Crunch on Baldur's Gate 3 was "certainly less" than what Larian experienced on its other games.
Even after hundreds of hours of gameplay, has some plot points players are still unraveling. The Emperor continues to be one of the more confusing characters in the game, with some arguing that the character's storyline feels less fleshed out and thorough than others encountered throughout the journey. But sometimes, the necessary context isn’t included in dialogue but in the various books with bits of lore scattered around the world.