Playing Starfield and wondering why the NPCs look like they’re dead inside? One developer reckons they’ve worked out why.
24.08.2023 - 08:13 / pcgamesn.com
Killing Floor 3 is coming, and I can’t wait to get my hands on the FPS game right on release. If you’ve ever played either of the first two entries in Tripwire Interactive’s series, then you know how chaotic and fun Killing Floor 3 may be, especially with friends. With all of the excitement building for the iconic series’ new installment, many of us have been wondering about microtransactions and how they’ll work. In an exclusive interview during Gamescom, we got to sit down with the creative director, Bryan Wynia, to discuss this.
When asked about the future of the game, Wynia stressed that the developers want to “learn from some of the things that players are enjoying right now” and avoid Killing Floor 3 becoming “pay to win.” Tripwire wants microtransactions to stay a “cosmetic-only driven system,” citing how well bigger features being free is working in the second game. “When you look at how we’ve updated Killing Floor 2, there have been a lot of items like maps have been free.”
“That’s something we want to continue to explore at this time,” Wynia continued. He clarified though that “it’s still early in development” so “we’re still figuring out our monetization plan.” Regardless, Wynia stated that the devs know they “want to do something that is classic Killing Floor and elevating what games as a service is” so as to have it “fit within our brand and in our franchise.”
The director then spoke about how Tripwire is working on creating a cosmetic-only microtransaction space in-game, saying that it’s about expressing yourself to your teammates. The devs are currently figuring out how to “prototype” such a system, to help players “flex those cosmetic muscles” in front of their friends.
Wynia acknowledged a question he often gets, “Why are you selling skins in a first-person game?” His reply is that it’s about “providing the player opportunities to showboat, but in a positive way.” The director uses co-op gameplay as an example, saying players can coordinate their outfits or simply “enjoy the way they look.” In the end, it’s all about how you “express yourself as a gamer” in Killing Floor 3, “but also doing it so it fits” within the game’s world.
While you wait to learn more about Killing Floor 3, you can have a look through some of our other favorite horror games if you need to scratch that spooky itch. Alternatively, browse through our roundup of great multiplayer games for more things to play with your friends until you can shoot your way through hordes of grim zombies.
Gamescom 2023 reporting provided by Ed Smith.
Playing Starfield and wondering why the NPCs look like they’re dead inside? One developer reckons they’ve worked out why.
Nintendo's Shigeru Miyamoto has shed more light on Charles Martinet's new role as a Mario Ambassador.
Mortal Kombat 1's story director, Dominic Cianciolo, has confirmed in a recent interview that Kuai Liang is indeed Scorpion in Liu Kang's new timeline, explaining that the change was done to "refresh" a relationship that everybody knows.
While upcoming 2.5D sci-fi platformer Replaced was revealed to have been delayed to 2024 back in August, developer Sad Cat Studios has released a new statement to help explain the delay. The statement also gives us an update on the game’s development. In its statement, the studio mentions that the fact that Replaced is its first game puts quite a bit of stress on the development team, and that it can’t afford to release a sub-par game.
After failing a Nightmare Dungeon, Reddit user u/OnePunchGus noticed that their character began behaving strangely. r/Diablo Post on Nightmare Dungeon BugPosted by u/OnePunchGus on r/Diablo While this bug has been around since launch, it still appears that characters will continuously fall to the ground after a player has failed a Nightmare Dungeon. Commenters in the thread joked that this happened because the character was either too tired or pouting because of their recent failure.
Fresh from plunging a dagger into Cortana's digital heart, Microsoft is sharpening another knife while staring at a photograph of a victim with the eyes cut out and a bunch of darts holding it to the wall. That victim is WordPad, the blameless text editor sitting between Notepad and Word—neither a fully lightweight feature-free box for writing a shopping list in, nor an entire word processor ecosystem.
Microsoft is finally saying farewell to WordPad.
Killing Floor 3 has finally been announced, ending years of pain for those who have waited an age for a follow-up to the last game. The reveal came during Gamescom Opening Night Live 2023, alongside a trailer showing off a new look for the series, and lots of gun-toting, bloody action.
Killing Floor 3 is real! Almost seven years on from the launch of its predecessor, Tripwire Interactive has finally confirmed the existence of the next instalment in the first-person shooter series. And there's plenty to talk about.
It's funny now to think about the hysteria that followed Scorpion cartoonishly ripping someone's spine out in the original Mortal Kombat, but as graphical fidelity in games continues to improve, the line between simulated gore and the real thing can get blurry. Some developers embrace those advances—developers on The Callisto Protocol reportedly studied «real-life examples of horror and gore»—but Tripwire Interactive is taking a different sort of approach with the upcoming zombie shooter Killing Floor 3.
Gamescom Opening Night Live didn’t boast the highest number of new game announcements, but there were some surprises. Tripwire Interactive’s Killing Floor 3 is one of them, taking place in 2091 as Horzine creates Zeds to try and rule the world. Meanwhile, the rebel group Nightfall, which you join, has to stop them.
Killing Floor 3 is easily one of the most exciting FPS games I’ve seen revealed in a while, especially when I consider my own history with the series. From goofing around in-game with friends to getting through some seriously chaotic boss battles, I’ve had my fair share of Killing Floor fun. In an exclusive interview during Gamescom, we got to sit down with the creative director, Bryan Wynia, to discuss the future of Killing Floor 3 and what Tripwire Interactive has planned for the third entry.