Creative director Ken Levine has shared that his upcoming game Judas will incorporate roguelike gameplay elements. The BioShock creator elaborated on the intriguing features set to be included in Judas, such as the utilization of «organic powers» and the implementation of non-linear storytelling.
Judas is an upcoming first-person shooter video game developed and published by Ghost Story Games, marking Ken Levine's return to game development since 2014. Set aboard the generation ship Mayflower en route to Proxima Centauri, the game centers on a society controlled by three figures: Tom, Nefertiti, and their adopted daughter, Hope. Players assume the role of Judas, challenging societal norms and sparking revolution. Judas was first announced at The Game Awards 2022 and is scheduled for release on PlayStation 5, Windows, and Xbox Series X/S.
In an interview with YouTube channel Skill Up, creative director Ken Levine delved into some of the elementsJudas will feature. One of the most notable departures Judas takes from Levine's previous works is the incorporation of roguelike elements. According to Levine, Judas introduces a mechanic where players' characters are «reprinted» each time they die. This mechanic offers opportunities for character customization and evolution, ensuring that no two playthroughs are the same. Drawing inspiration from XCOM and Civilization, Levine seeks to blend modular gameplay elements seamlessly into Judas narrative framework.
This strategic shift introduces a fresh approach to gameplay, allowing for dynamic storytelling and replayability that set Judas apart from Bioshock. Levine described the game as featuring a «pseudo-procedural» approach to narrative. This means that carefully crafted story elements are arranged together in procedural ways to create a cohesive single-player experience. Levine emphasized the significance of player choices, highlighting how each decision shapes the unfolding story in different ways.
Ken Levine is a prominent figure in the gaming industry, celebrated for his work on narrative-driven titles such as the BioShock and System Shock series. This has cemented Levine's reputation as an innovative storyteller in gaming. His games frequently explore complex themes and feature morally ambiguous characters, earning him widespread recognition and numerous awards.
Levine revealed that players can anticipate a fusion of traditional first-person shooter mechanics with a twist: wielding a gun in one hand and employing various «organic powers» in the other. He stressed that Judas prioritizes player interaction and strategic decision-making over delivering «huge action movies.» While Levine teased additional features yet to be unveiled, eager players will have to
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At long last, the curtains have been drawn back on Judas, the first game from BioShock creator Ken Levine's outfit, Ghost Story Games. Courtesy of IGN, we've got our best look yet at the game, how its intriguing «narrative LEGOs» design philosophy works in play, and, of course, a familiar, chaotic form of powered combat we've been missing desperately. Bringing Geoff Keighley along for the ride, IGN sat down for a massive interview with Levine, which is where the fount of information sprang from.
The Game Awards host and industry hype man, Geoff Keighley, is teasing a Judas-related info drop for tomorrow, 27th March, conveniently enough, the 11th anniversary of BioShock Infinite's launch. Keighley sat down alongside IGN executive editor <a href=«https://twitter.com/DMC_Ryan/status/1772292362347348023?ref_src=» https:>Ryan McCaffrey
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Developer Ghost Story Games has revealed more details about its upcoming title Judas through a video with IGN. The video showcases what appear to be the opening minutes of the game, and provides a glimpse of gameplay as well as some hints about the title’s story. Check it out below.
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