Publisher Sony Interactive Entertainment and developer SHIFT UP have released the second chapter in its developer diary series “The Journey” for action adventure game Stellar Blade.
09.04.2024 - 15:19 / gamesradar.com / Iain Harris / Kim Hyung Tae
Arguably the biggest inspiration behind the upcoming PS5 action RPG Stellar Blade isn't the gameplay of Nier Automata or the '90s vibes of classic sci-fi manga Gunnm, but an event that left director Kim Hyung Tae lingering in thought.
Speaking to PlayStation.Blog, Kim says witnessing taxi drivers on strike inspired him to delve into what defines us as humans for Stellar Blade's core theme.
"The strike erupted when technologies for self-driving cars began advancing, almost hinting at the implementation of autonomous cars in the near future," he says. "This instilled fear among taxi drivers that these technologies would eventually take over and replace their jobs.
"As I watched them on strike, I asked myself what I would do if this were to happen to me, if one day humans were entirely replaced by something non-human. This is where the theme for Stellar Blade originates. Having said that, the game's focus should not be on that; we tried to create an action-adventure game that players can enjoy as they follow Eve's story."
Elsewhere in the interview, Kim delves into Stellar Blade's '80s and '90s sci-fi aesthetic, mentioning that Yukito Kishiro's manga Gunnm stands taller than others regarding inspiration, which you may recognize if you've seen its movie adaptation Alita: Battle Angel.
Gameplay is another topic that rears its head. Kim has previously mentioned Sekiro, Bayonetta, and especially Nier Automata as inspirations, though here he adds that the goal is to create something accessible that still requires thought – not just button mashing.
"We designed the game so everyone can enjoy the action in Steller Blade," Kim says. "But we don't want it to be a game where players simply attack the enemies aggressively and perform combos against them. It's important that players observe the enemies' movements closely and grasp the combat flow to respond appropriately."
Get the best comic news, insights, opinions, analysis and more!
Also, Stellar Blade is launching with three performance modes to help you get the most out of the PS5 hack and slasher, with the most eye-catching option ensuring the game runs at 1440p and 60fps. For Kim, "frame rate is one of the most important factors for action games." As such, you're getting three modes to support just that – Performance, Balanced, and Resolution Mode. If you're precious about framerate, performance mode supports gameplay at 1440p and 60fps, whereas balanced mode shoots for 50-to-60fps at 4K resolution.
Technical director Lee Dong Gi adds that Resolution Mode is the way to go for "those who want to enjoy the beautiful graphics," as it performs at 30fps for 4K resolution. "We hope everyone will select the mode that best suits them to maximize their
Publisher Sony Interactive Entertainment and developer SHIFT UP have released the second chapter in its developer diary series “The Journey” for action adventure game Stellar Blade.
An executive of Electronic Arts Japan has criticised the Japanese video game ratings board for allowing upcoming action game Stellar Blade to be released uncensored while EA's own Dead Space was banned in the country.
Stellar Blade will receive an "uncensored" release in all regions, according to developer Shift Up. This was just announced in a tweet and specifically mentions that this includes the Japanese release, meaning that all of the content in-game will be the same regardless of where you buy it from
The Final Fantasy 14 Dawntrail benchmark is here, giving MMO fans a glimpse into what their characters will look like after the graphical update in patch 7.0. While plenty are rather pleased about their Warrior of Lights glow-ups, some have been left looking worse for wear.
Todd Howard says Bethesda is doing "a lot" of work on Starfield, and you'll see the result "soon."
Nier director Yoko Taro says that the upcoming action RPG Stellar Blade makes him "quite jealous" as he reckons it's "much better" than Automata itself – strong words of praise, if not a tad self-deprecating from Taro.
Nier director Yoko Taro says the work that inspired Nier: Automata the most was Neon Genesis Evangelion, so much so that the RPG's story is "pretty much just a retelling of Evangelion, so there's not much originality to it."
Stellar Blade developer Shift Up, previously known for the likes of Goddess of Victory: Nikke, has repeatedly discussed the challenges of shifting to a more ambitious, current-gen action RPG, especially in a mobile-dominated market like South Korea's. In a new making-of documentary from PlayStation, some of the studio's heads explain in more detail that "many people felt we were out of our mind" for pursuing this project and platform.
With a demo currently pulling in almost double the players of the Final Fantasy VII Rebirth demo, Stellar Blade is turning heads, and not just for the reason you’d think. While many on social media are pointing at the heroine’s assets for the game’s popularity, its gameplay has been seeing ample praise, predicting great things for release day on April 26.
Publisher Sony Interactive Entertainment and developer SHIFT UP have released the first chapter in a series of developer diaries for action adventure game Stellar Blade. The first chapter is titled “The Journey.”
Shift Up has asked players to “go easy” on the Stellar Blade demo, which is proving to be a hit with players.
WoW Classic's Cataclysm servers are bringing back heaps of what you remember from the 14-year-old expansion, but not everything. An infamous line where Garrosh calls Sylvanas a "b***h" has been cut despite making a return just one month ago.