, from developer Shiny Shoe, is the studio's follow-up effort to the award-winning. While they're starkly different, they do exist within the same roguelike genre, and it appears that lessons learned from the previous game have colored what's available in. What's here is a remarkable roguelike that successfully captures the «one more time» gameplay that characterizes the greats, all the while captivating with metaprogression that keeps things fresh enough to warrant deeper exploration.
stars the Needless, a mute protagonist who emerges from a sea of ink into the Atheneum, a library-like sanctuary at the end of the world. A plague of monsters has descended upon this world and begun to steal the ink from the pages of stories, causing them to fade from existence. The Needless quickly proves that they're able to bond with a Kwill, allowing them to mimic the heroic aspects of fabled legends of the past. Using that power, they explore ink-filled stories in an attempt to make sense of a world that's not everything it seems at first glance.
Inkbound is an excellent new roguelike launch with enough differences from other successes to make a strong case for repeated play.
functions a lot like any other roguelike when it begins a run, putting the Needless in front of a choice of three different worlds to choose from after selecting which boss they'd like to face if they're lucky enough to reach the end of their journey. The bosses all function differently and learning how they operate is often at the expense of losing a run, but they're also tied to story beats and progression unlocks, so there's incentive provided to experiment anyways. The worlds themselves feel different aesthetically, but enemies do blend together (with bosses as exceptions).
Once a run begins, the Needless progresses through a map by selecting potential pathways that yield treasure, combat, or opportunities to manipulate their loadout. Rather than, say, a deck of cards, the Needless' chosen Aspect provides a base set of three abilities that are then supplemented by another few that are selected during the run. It helps create a sense of consistency in the gameplay that lends itself well to producing a lot of interesting runs; there's a guarantee that each one will be functional, so there isn't a make-or-break need to catch the right side of variance to create something gamebreaking.
's gameplay also contains other compounding elements that unlock across runs, like trinkets that can be used to influence builds even further. Some guarantee a secondary ability appears during a run, which lets players further prepare a loadout ahead of time to make sure they're not stuck without finding what they want. These abilities are synergistic and
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You’ve heard of the Lands Between, but have you ever considered the Sands Between? That’s not a joke, that’s a genuine area in Another Crab’s Treasure, and I don’t think anything sums up the exact vibe that this game is going for better than the name of that one area. This is a love letter to and a sendup of so much of what FromSoftware has done, all wrapped up in a very cute crab protagonist just trying to get their home back, and a deeply unsettling message about pollution that we all already know, but don’t often get to play through.
While Xbox Game Pass subscribers are no doubt trying to play some of the bigger releases of April, those wanting to experience an exceptional roguelike that didn't receive the hype that he deserved should keep their eyes peeled for the end of the month. With major Day-One launches like the JRPG and the sleeper early-access hit , April has proven to be an especially successful month for Microsoft as its catalog of offered games grew with some excellent titles. To cap off such a big month, an excellent indie gem is exactly what users need.
Another Crab's Treasure might not look like a soulslike action RPG, but it is one. Take out the dark, oppressive nature of FromSoftware's output and replace it with SpongeBob, and you're more or less there. Purposely juxtaposing the established tropes of the genre, this title offers a fresh, more lighthearted experience without sacrificing the level of challenge you'd expect.
It’s wonderfully ironic that the biggest breath of fresh air the soulslike genre has received in years comes from an adventure that takes place entirely underwater. Where most dodge-rolling action games are drab, bloody, and edgelordian, Another Crab’s Treasure is bursting with bright colors, cartoonish sea creatures, and silly humor. That extreme departure from serious and spooky vibes makes it standout in an increasingly crowded space, even when it follows the formula extremely closely in every other regard. It suffers from overly simplistic combat, a general lack of challenge, and some bugs and camera wonkiness now and again – but with memorable characters, an extremely enjoyable story, and lots of original ideas, Another Crab’s Treasure had me grinning all throughout my 20-hour tour of the ocean floor.
is celebrating its 20th anniversary with three epic expansions which will tie together to form, the first of which is coming later this year with the release of the expansion. While the overarching narrative will be one that looks at the greater picture of with Azeroth's history, Titans, and what is going on with the Sword of Sargeras, will have a more enclosed story going on in a new area.
is the latest indie release from developer and publisher, Aggro Crab. In this Soulslike crab game, players will take on the role of Kril the Hermit Crab as he embarks on a life-changing journey across a polluted ocean to get back his home, encountering over 50 shells and various referential costumes. Though the enemies are tough, Kril will face an even greater struggle in comprehending the state of the world around him and his role in it.
CI Games and Hexworks have released Lords of the Fallen update 1.5 – Master of Fate. This free update for the Soulslike action RPG is the last in a sequence of rapid updates after a troubled initial launch, but also a new Advance Game Modifier System that can twist the game into being more of a Roguelike, even.
Lords Of The Fallen, an action RPG that was a mixture of fun and infuriating when it first launched, has received its final free update. It introduces the "Advanced Game Modifier System", which sounds like something creepy bachelors would pay an extraordinary monthly fee for. No, it doesn't provide terrible advice on how to talk to women. Instead, it allows you to customise LOTF with modifiers to turn it into a roguelike.
Hades 2's technical test is here, and even though only a select number of players are being allowed in, social media timelines everywhere are already flooded with excited fans enthusiastically sharing screenshots of the roguelike sequel and its beloved Greek gods.
If you somehow haven’t fallen down the Balatro hole just yet, that slope is about to get a whole lot slippier. The mesmerising roguelike spin on poker is easy enough to lose an entire afternoon to by itself, but now it’s been combined with the granddaddy of all computer-related procrastination: classic Windows Solitaire.
I’ve been playing Inkbound for the past several months, and now that the game has finally launched, it’s time to turn a critical eye to their 1.0 version, and delve deep into the pages hidden within this co-op roguelike strategy game.
We first learned of Spiritfarer studio Thunder Lotus' latest endeavour 33 Immortals at last year's Summer Geoff Fest. They showed off some brief snippets of its 33-player cooperative roguelike-ing, where you'd beat up hellish monsters in a miniature take on MMO raids. If you were intrigued by it back then, I have good news. The Triple-i Initiative gave us more of a glimpse at how the game would look in the hands, with precious UI markers and the promise we'll uncover new "Torture Chambers". Lovely. No seriously, it does look quite lovely, if a touch predictable.