Former staff at EA's BioWare studio are taking the developer to court in an effort to get improvement severance pay.
14.09.2023 - 21:18 / gamespot.com / Cameron Koch / Bret Robbins
One former developer said the magic-based FPS is likely one of EA's worst-selling Originals.
By Cameron Koch on
Immortals of Aveum developer Ascendant Studios has laid off over half its staff, just a few weeks after the release of the studio's first game.
The news comes via Polygon, who reports that around 40 people have been laid off from the studio, according to three developers who work there. Ascendant Studios' website lists the developer as having a 100-plus person team, with Polygon's sources estimating that the layoffs represented almost half of the studio. Several others were laid off from the studio in recent weeks as well, one former employee said.
Poor sales were cited as the reason for the layoffs in a meeting held by Ascendant CEO Bret Robbins, who founded the studio in 2018 with the goal of creating a next-generation «single-player first-person shooter unlike anything the world has seen in decades.» EA published Immortals of Aveum under its «Originals» banner and released the game on August 22 for PlayStation 5, Xbox Series X|S, and PC to mixed reviews. GameSpot's Immortals of Aveum review said the title suffered from repetitive combat, a lackluster story, and a «difficult-to-navigate control scheme.»
It seems the magic-based FPS failed to find much of an audience. One former developer at the studio told Polygon that Immortals of Aveum is likely one of EA's worst-selling Original titles, though no specific sales figures are cited. A quick look at SteamDB shows that the game's concurrent player numbers peaked at just 751 players on Steam shortly after launch and have bounced between just above 100 to as low as 29 in the last week: not exactly promising statistics for a new AAA release. As Polygon points out, those players numbers could be a result of Immortals of Aveum's sky-high technical requirements, which may have resulted in many PC players being unable to effectively run the game on their machines.
The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.
Got a news tip or want to contact us directly? Email [email protected]
Former staff at EA's BioWare studio are taking the developer to court in an effort to get improvement severance pay.
The Last of Us maker Naughty Dog is reportedly among the latest game studios to be hit with layoffs. As per Kotaku, the first-party PlayStation studio is cutting off at least 25 developers, with the most affected members being quality assurance (QA) testers, whose contracts have been shortened. Affected workers are expected to continue working until the end of October, and they allegedly won't be receiving any severance payments. Turns out, the full-time staff — last recorded headcount being 400+ in July — are not being laid off, with employees in general being ‘pressured' to keep the news internal.
The lawsuit alleges Aspyr Media and Saber Interactive misled customers by selling KOTOR 2 with the promise of its now canceled Restored Content DLC.
Epic Games is reportedly laying off around 16% of its workforce.
Blizzard Entertainment has laid off several members of the Hearthstone development team, citing «organizational changes» at the studio.
One developer had been with the company for 18 years.
Payday 3 just recently launched into the marketplace. It’s certainly had a following of players eager to try the game out. Likewise, the title is available on the Xbox Game Pass subscription service. So, there are plenty of players who are able to gain access to the title. However, very few are finding it to be a seamless experience. With the game requiring an always-online connection, the matchmaking service has failed to keep up, forcing players to deal with waiting for the services to be up and running.
Beamdog, the studio founded by former BioWare developers Trent Oster and Cameron Tofer, is best known for re-releases of CRPGs like Baldur's Gate and Baldur's Gate 2, Planescape: Torment, Neverwinter Nights, and Icewind Dale. It was acquired by Embracer Group earlier this year, and its latest game, Mythforce (which is basically Vermintide if it looked like a He-Man cartoon) came out of early access this month. It's the kind of online co-op game that would benefit from robust post-launch support, which makes now a particulaly rough time for 26 members of the team to be laid off.
Crystal Dynamics, the game development studio best known for its work on the Tomb Raider, Gex, and Legacy of Kain series, confirmed yesterday (Wednesday, September 20) that it has parted ways with 10 employees “due to an internal restructuring”.
Almost half of the entire workforce at Ascendant Studios has been laid off as a result of poor sales for its magical FPS Immortals of Aveum. Speaking to Polygon, three employees at the developer said «nearly half of its staff» was let go on Thursday, with bad sales of the game cited as one reason why. Sources claimed around 40 people were laid off from a studio that had 80 to 100 employees.
Ascendant Studios, the developers of EA’s first-person-shooter-with-spells Immortals of Aveum, has laid off dozens of staff just weeks after the game’s release.
Just weeks following the launch of Immortals of Aveum, developer Ascendant Studios has laid off approximately 45% of its team, according to a report by Polygon’s Nicole Carpenter and testimony from some of the impacted employees. Ascendant CEO Bret Robbins explained the layoffs in a Twitter post as “a painfully difficult, but necessary decision that was not made lightly.”