Intel's CEO, Pat Gelsinger, reaffirmed their commitment to the 18A process node with Panther Lake & Clearwater Forest headed for a mid-2025 launch.
11.04.2024 - 20:35 / gamesindustry.biz
The International Game Developers Association today released a "call to action" for studio leaders to avoid unneeded layoffs.
"With more than 8,700 game developers affected by layoffs this year, the gravity of this situation and its impact on the industry cannot be overstated," the group said.
"Developers hold legitimate concerns regarding the stability of their careers and the industry as a whole. Talented individuals, particularly those from historically marginalized communities, may seek opportunities beyond the games industry due to the instability, leading to skill gaps and underrepresentation of various demographics."
To address this, the IGDA gave the following list of six things studios "must" do:
● Maintain short term and long term company and industry forecasts with an understanding that periods of accelerated growth are usually followed by periods of stagnation or even decline
● Keep headcount reductions to a minimum. Drastically reducing headcount only helps short term finances and is costly both in terms of team morale and in training and onboarding when those teams need to be regrown later.
● Reduce risk and headcount fluctuations by maintaining multiple projects if possible. Spreading risk over several projects in different stages of development provides a better chance of success and a place to utilize talent as they ramp off of other projects.
● Maintain transparent communication with your team and address concerns related to well-being and job security when raised.
● Support diversity initiatives and internal roles to help retain the increased diverse talent the games industry has developed over the last decade.
● Provide ample support to departing employees to ensure their wellbeing and future success.
The group also linked to a list of various layoff support resources in the industry, both those from the IGDA itself and those from other individuals and organizations.
Intel's CEO, Pat Gelsinger, reaffirmed their commitment to the 18A process node with Panther Lake & Clearwater Forest headed for a mid-2025 launch.
Today the Tribeca Festival, which recognizes achievement across various entertainment mediums, announced their games lineup for 2024.
Blizzard has asked the Diablo 4 community to provide questions regarding Season 4's upcoming itemization and Helltide changes, which will be answered in a developer video! From April 2 to April 9, the Diablo development team opened up its first Public Test Realm for players to provide feedback on massive gameplay changes to itemization and systems like Helltide. State of the Classes in Diablo 4: A PTR Deep Dive Players looking to leave questions should respond to the official Diablo account's post on X, formerly known as Twitter. Global Community Development Director Adam Fletcher also made clear that the video will be separate from the upcoming developer livestream, which will focus on feedback regarding the latest PTR cycle: We're interested as well — what would be your burning questions regarding itemization in Helltide, looking at the upcoming changes with Season 4? Let us know in the comments!
Over the years, Destiny 2 has seen many improvements and new features related to allowing players to further customize their characters, but one small but important character customization option, facial hair, has eluded fans of the game. In light of recent changes that addressed longtime complaints about player face customization in Destiny 2, some players have renewed calls for Bungie to add beards.
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A Stardew Valley fan jokingly asked for Pelican Town's slightly off-center fountain to be the headlining improvement in a hypothetical 1.7 update. While the request could be included in a future Stardew Valley patch, it might be a while seeing that the game just received a major update.
The International Game Developers Association (IGDA) has called for the games industry to do more to protect developer jobs and prevent further layoffs.
Starfield players are calling for a new quality-of-life fix to deal with a minor issue in the game. It's been nearly a month since the game's last update and promised major changes from developer and publisher Bethesda haven't arrived yet, which seems to be why its player community has been taking to Starfield mods to add new features.
Ben Starr, the voice actor of Final Fantasy 16's Clive Rosfield, has joined fans in calling for a brand-new entry in the Final Fantasy Tactics spin-off subseries. The first Final Fantasy Tactics game was first released in 1997 for the PS1 as a tactical RPG spin-off to the mainline games. The original game got plenty of critical acclaim and would become one of the franchise's most well-regarded spin-offs, which eventually created a mini-franchise. While the series hasn't had a new title since the 2007 remake of the first game on PSP, there are still a number of fans who are hoping the series will make a comeback one day, with Ben Starr being one of them.
Ben Starr, who plays Clive in Final Fantasy 16, has joined fans in calling for another Final Fantasy Tactics game. Speaking with TheGamer at the BAFTA Games Awards this week, Starr says that the Tactics games are "iconic", and that it's "absolutely time" for another sequel.