Hyenas was reportedly "Sega's biggest budget game ever" before it was canceled
04.10.2023 - 15:53
/ techradar.com
Creative Assembly's multiplayer shooter game Hyenas was reportedly Sega's «biggest budget game ever» but was suffering behind the scenes before it was canceled.
Last week, it was announced that active development on the highly-anticipated extraction game would be shut down less than two weeks after its closed beta, with a notice from the holding company Sega Sammy, which stated that that decision to cancel Hyenas, as well as «some unannounced titles under development» was made as a result of “lower profitability of the European region."
Now a new video published by YouTube channel Volound investigating the sudden cancelation features claims from various anonymous Hyenas developers who say that the game was suffering behind the scenes, with a «total lack of direction» and an engine change mid-way through the process. These claims have reportedly been verified by VGC's sources.
One developer described the game as having a «Total lack of direction, many of the leadership asleep at the wheel but they never seem to lose their jobs. An engine change, part way through the process. Attempting to break into a saturated market, and not committing to do anything adventurous with the game.»
It was also claimed that members of the leadership team were «asleep at the wheel but never seemed to lose their jobs» while another source told YouTube user Volound in a video regarding the downfall of Hyenas that internal feedback was poor and that it felt like Hyenas could «melt into the background of an already saturated multiplayer shooter market.»
Originally titled "Project Keaton", Hyenas was greenlit after the release of Alien: Isolation, which was a critical success but a commercial failure for the company. The shooter was originally supposed to be built on the former's engine before it was switched.
It was also initially planned as a premium game but was eventually changed to a free-to-play experience with microtransactions, with Creative Assembly management reportedly wanting a console game similar toDestiny, Escape From Tarkov, and PUBG.
«When it looked like the game wasn't going to be good on release, David Nicholson [executive producer] even talked about 'doing a Rainbow 6 Siege', like it was almost the plan to release a bad game and fix it after the fact,» the source said. «Oh, and it was originally going to be a paid-for game, but indeed by the time it was canceled they already planned to release it as free to play — with microtransactions.»
Another source said, «All internal feedback pointed to it being a bad game, a poor experience, and something ultimately that will melt into the background of an already saturated multiplayer shooter market.»
According to the sources, Hollywood director <a