Hands On Impressions: Warcraft Rumble Is An Interesting Take On The Warcraft Universe
03.10.2023 - 18:23
/ mmorpg.com
From its first moments, Warcraft Rumble is charming and interesting. Positioned as a «game within a game,» Warcraft Rumble aims to add more life to the overall Warcraft universe by answering the question: What do the citizens of Azeroth do in their downtime?
Apparently, imbue figurines of themselves and their greatest heroes with life and battle them, that's what.
This isn't the first «game within a game» Blizzard has released, with 2014's TCG Hearthstone also filling that bill. But as Hearthstone approaches its 10th birthday next year, the citizens of Azeroth are apparently getting restless, bringing the Warcraft franchise back to its strategy game roots.
The premise is simple: some of the most iconic characters from the Warcraft universe, from Jaina Proudmore, Cairne Bloodhoof, Tirion Fordring, and more, as well as the regular troops of Azeroth's armies, are turned crafted into miniatures. Imbued with Arclight magic, these minis come to life and battle it out in a PVP arena, overcoming obstacles such as defensive towers, all to take down the big boss at the end of each match. It has shades of a MOBA and tower defense, with some hero collecting along the way.
While it seems simple on the surface, the actual moment-to-moment gameplay itself has surprisingly some more depth than I initially expected. While Warcraft Rumble features a «rock-paper-scissors» mechanic that helps to dictate which minis are strong and weak against which, it's more nuanced than that. Minis can be upgraded with talents, which makes them stronger overall, allowing a mini to overcome the simple RPS formula if powerful enough.
The minis themselves fall into one of five teams: Alliance, Horde, Beast, Blackrock and Undead. I mean, it is a Warcraft; there was always going to be the traditional factions that have defined its universe since 1994's Warcraft: Orcs and Humans.
The various teams also find five leaders in their ranks, each serving as an archetype to build around. An example Blizzard gave during a press preview of Warcraft Rumble yesterday was the Alliance Leader Tirion Fordring, which heals units on the battlefield.
The first leader I unlocked in my gameplay was the Undead leader Bloodmage Thalnos, which has an ability that sees Thalnos gain one level for every Spell I cast while the Leader unit is alive on the battlefield. This came in handy as I had a low-cost Chain Lightning spell I could cast every few rotations to power up Thalnos until he eventually died. Rinse and repeat.
While the miniatures themselves are the lifeblood of Warcraft Rumble, the maps themselves are the playground they all get to play on. Each map feels distinct. In my playtime no map felt recycled or repeated, though some elements were present across each