Take-Two Interactive, publisher of the Grand Theft Auto franchise, has just reduced its workforce by laying off around 5% of its staff.
29.03.2024 - 02:21 / eurogamer.net / Chris Dring
Certain Affinity — the renowned Texas-based support studio most recently reported to be working on a Halo battle royale project for Microsoft — has announced a round of layoffs, which will see 25 employees lose their jobs.
CEO Max Hoberman confirmed the layoffs — which equate to around 10 percent of Certain Affinity's approximately 250 employees — in a post on the studio's website, explaining the cuts predominantly impact members of its business operations teams in the US. Those affected will receive severance pay and benefits continuation, as well as «vested awards under our Stock Equity Plan portable so they may benefit from the company’s success in the future».
To see this content please enable targeting cookies. Manage cookie settings Newscast: Behind the headlines of GDC, a cautious sense of hope.Watch on YouTubeHoberman added the decision to cut jobs — said to be the first time Certain Affinity has laid off workers in its 17+ year history — was a result of «multiple factors». «Most significant,» he explained, «is an industry-wide slow down in the funding of new lead and co-development projects and the reluctance of third party investors to fund games or game companies. This has made it exceptionally difficult to sign new work or secure other forms of funding.»
«We have built an amazing culture where we all come together to support one another in times of need,» Hoberman continued. «We ask for your understanding and patience while we navigate this unprecedented event. Thank you.»
Certain Affinity has worked on multiple major franchises since its founding in 2006, supporting development on the likes of the Halo series, Call of Duty, and Doom 2016. Earlier this year, it was reported Microsoft had pulled the plug on a Halo-themed battle royale project in development at the studio, while last August brought the news it was working on an original first-person shooter codenaed Project Loro.
Today's layoffs are just the latest in a massive wave of job cuts across the games industry, believed to have resulted in more than 15,000 people losing their jobs over the past 18 months. GamesIndustry.biz's Chris Dring recently took a closer look at the layoffs for Eurogamer, sharing a detailed explainer of what exactly is going on.
Take-Two Interactive, publisher of the Grand Theft Auto franchise, has just reduced its workforce by laying off around 5% of its staff.
Grand Theft Auto publisher Take-Two has announced it will lay off five percent of its 11,000-strong workforce — equating to around 550 people — and cancel multiple in-development projects. The company said the move was the next stage in its ongoing restructuring plan, which began in February.
Take-Two Interactive is embarking on another cost cutting program, and this one will see the company layoff about 5% of its employees by the end of the year.
GTA 6 publisher Take-Two Interactive has announced it's laying off 5% of its workforce and canceling several projects.
Take-Two Interactive, the publisher behind the Grand Theft Auto series, including the upcoming GTA 6, is enacting a cut to its workforce and canceling projects. This is just the latest in the slew of layoffs and restructurings in the gaming industry over the last couple years.
Take-Two Interactive plans to lay off 5 percent of its workforce, or about 600 employees, by the end of the year, as reported in an SEC filing Tuesday. The studio is also canceling several in-development projects. These moves are expected to cost $160 million to $200 million to implement, and should result in $165 million in annual savings for Take-Two.
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Developer Certain Affinity is laying off 25 members of staff.