Grounded’s Make It And Break It Update Details Revealed
14.11.2023 - 01:51
/ gamingbolt.com
Developer Obsidian Entertainment has released one of the biggest updates yet for co-op survival game Grounded. Dubbed the Make It And Break It update, it brings a host of new features to the game, including the ability for players to come up with their own levels and challenges for other players to take on.
To kick things off, the update will allow players to build their own levels across two distinct sandboxes: the Backyard and the Grassbox. While the former is essentially the setting for the title’s core game mode, the latter is an empty backyard where players can start their levels from scratch.
As part of the new creative features, the update also gives players a host of tools to help them build their levels, as well as the ability to share their Playgrounds by using a unique code ID.
Aside from the creative options, the update brings a host of smaller quality-of-life features to Grounded, including expanded options for custom games, a change to how the game’s difficulty modes are balanced, and a cooldown for consumables.
The combat is also getting overhauled, including various aspects like combo damage balancing, and charged attacks getting buffed for nearly every weapon. The map also now has a completely new UI, coupled with a revamp of the game’s ramdomised repeatable BURG.L quests. Check out the complete patch notes below.
Showcase Feature: Playgrounds
Introducing Playgrounds: our ambitious new game mode that allows you to create, share, and play new Grounded experiences, using a new suite of tools built directly into the game. Populate your very own backyard with an array of items — Chunky Chubbs baseballs, toy army men, spiders galore — and that’s just the start.
Playgrounds are powered by these core elements: Design Mode, Play Mode, Publish, and Play:
Design Mode
When starting a new Playground, you will be placed in Design mode. In Design mode, you can run around as your selected teen or as Handy Gnat, placing and arranging game objects to make fun and unique experiences.
Place Most Game Objects
You have access to most objects that exist in the game, including:
Free Placement and Rotate Freely
Gizmos and Gadgets
Also introduced in Playgrounds are a host of Gizmos and Gadgets that will add interactivity to your designs. Gizmos are invisible during Play Mode. Gadgets are visible in both Design and Play Mode.
Trigger Events and Actions
Many of the objects listed above can “trigger” actions on another object.
A few simple examples include:
An advanced example:
You can set up events by creating a “Link” from any object that has a Link Trigger to any object that has a Link Action. Once you have a Link between two objects, you can Customize the Link to set the triggering Event and