In light of the recent closure of Hi-Fi Rush and The Evil Within developer Tango Gameworks, the studios original founder, Shinji Mikami, has taken to social media platform X to share his thoughts.
21.04.2024 - 00:14 / gamerant.com / Tango Gameworks / Dominik Bo
The Steam version of Ghostwire: Tokyo has removed Denuvo Anti-Tamper. The change rolled out as part of a recent update that spelled the end of Ghostwire: Tokyo's unusual approach to the controversial digital rights management (DRM) tool.
Developed by ZeniMax subsidiary Tango Gameworks, Ghostwire: Tokyo debuted to decent reviews in March 2022. The PC version of the game launched with nothing major in the way of anti-piracy and -tampering protections beyond Steam's native DRM. Instead, Tango Gameworks only added Denuvo to Ghostwire: Tokyo more than a year later, just as its supernatural action adventure reached the Xbox Series X/S and Xbox Game Pass in April 2023.
The developer has now reversed course yet again, having removed the controversial feature in a recent update. The patch, first spotted by Reddit user lurkingdanger22, rolled out on April 17, one year and five days after Ghostwire: Tokyo originally added Denuvo. Much like the 2023 update, this newest patch arrived without any fanfare. Even so, a few of the game's latest Steam user reviews are already citing the removal of Denuvo as the main motivation behind their recommendation.
This turn of events spells an end to Ghostwire: Tokyo's strange handling of Denuvo, which has been puzzling some fans for the past year. While the controversial anti-tampering solution has long been seeing widespread use across the industry, it has been almost exclusively implemented into games from day one. That's largely because publishers' main motivation for using Denuvo in the first place is to curb piracy, which makes the most sense to do before any given title gets cracked.
In contrast, pirates already had a field day with Ghostwire: Tokyo long before its PC version received Denuvo 13 months following its initial debut. The move proved to be controversial among the fandom, not least because it quadrupled the game's executable size and led to some allegations of Denuvo-related frame rate drops. The latter were never proven conclusively, in part because Ghostwire: Tokyo suffered from some PC performance issues long before it embraced the DRM solution.
Ultimately, it would appear that this year-long Denuvo era was largely started in order to curb the piracy of the Ghostwire: Tokyo Spider's Thread update, which added the eponymous roguelike mode to the game in April 2023. As for why the DRM tech was now removed from Ghostwire: Tokyo, the timing of the move suggests that Bethesda, the game's publisher, simply decided against renewing its Denuvo license, which is ordinarily issued on a year-long basis.
Ghostwire Tokyo is a 2022 release developed by Tango Gameworks. The first-person shooter/action and adventure release has players traveling through a terrifying
In light of the recent closure of Hi-Fi Rush and The Evil Within developer Tango Gameworks, the studios original founder, Shinji Mikami, has taken to social media platform X to share his thoughts.
Resident Evil creator and Tango Gameworks founder Shinji Mikami has shared his thoughts on the announced closure of the renowned game studio. On May 7, Microsoft revealed that it was shutting down four Bethesda studios: Redfall developer Arkane Austin, mobile studio Alpha Dog Games, Roundhouse Studios, and Tango Gameworks.
Microsoft has shuttered several Bethesda-owned game studios, including Hi-Fi Rush developer Tango Gameworks and Redfall maker Arkane Austin, in order to shift focus on to its “priority games”. The Xbox parent is also closing Alpha Dog Games, makers of the mobile game Mighty Doom, while Roundhouse Studios, which also contributed to Redfall development, will be absorbed by ZeniMax Online Studios. The development, initially reported by IGN, was confirmed by affected studios Tango Gameworks and Arkane in separate posts on X late Tuesday. The shutdowns come months after Microsoft announced layoffs at Xbox and Activision Blizzard earlier this year, which made 1,900 roles redundant.
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Shinji Mikami, the esteemed director of iconic games like Resident Evil (1996) and The Evil Within, has finally opened up regarding his decision to leave Tango Gameworks, the company he founded. Given Tango Gameworks' recent rise to fame with the release of the critically-acclaimed game Hi-Fi Rush, Mikami's sudden departure from the studio was seen as surprising by many, but fans now have a proper explanation from the famed developer himself.
Tango Gameworks has seen some success over the past year thanks to the launch of Hi-Fi Rush (which recently arrived on PS5). While many awaited to see its next big project, perhaps the most surprising announcement to emerge was that Shinji Mikami would be leaving. As the founder, he would directThe Evil Within and serve as executive producer on The Evil Within 2, Ghostwire: Tokyo, and Hi-Fi Rush.
Veteran video game developer Shinji Mikami has opened up about his departure from Tango Gameworks in a new interview.