Funcom’s Dune Spice Wars exits early access on September 14
06.09.2023 - 23:23
/ venturebeat.com
/ Frank Herbert
/ Shiro Games
/ September
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Dune: Spice Wars, the Arrakis 4X strategy game developed by Shiro Games, is graduating from early access on September 14.
Publisher Funcom said the full Dune Spice Wars will bring the sixth major content update since the game entered Early Access, introducing a new faction: the opulent and politically sharp House Ecaz. The game is based on Frank Herbert’s Dune novels, but it’s a very different kind of strategy game.
With a total of six factions now warring over the priceless spice, the pursuit of power is as unpredictable as the shifting sands of Arrakis themselves, Funcom said.
Throughout Early Access on Steam, Dune: Spice Wars has continued to grow and be refined thanks to a clear content roadmap and feedback-based updates, the company said. I played a ton of the game in early access earlier this year, and I became a spice addict.
In Dune Spice Wars, you battle for control of the planet, which is the sole source of spice, a substance that enables interstellar space travel. Playing as the House Atreides faction, you start out with a headquarters in Arrakeen. You can explore, control territory, grow the economy, engage in combat, spy on your enemies, and engage in politics.
Each time you play, the game is different. The maps will be procedurally generated, with different options for size, wind strength, sandworm activity, and many others. Deep deserts are used as a kind of blocking feature (like seas in other games), at least until you develop technologies to survive longer in the desert, or build a network, or airfields. Maps will also feature unique places that readers of the book will recognize.
The team said the art style is cartoonish and bold in part because creating a game on a desert planet has quite a few challenges, one of which is making sure what you look at for a few hours is not bland even if it’s just rock and sand.
Your job is to create outposts and grab resources. You can generate power, create air power, build missile defenses, or generate troops. But you have to be careful with your economy, expanding into new parts of the planet without stretching yourself thin and making yourself vulnerable to attacks from other factions.
When I played the game, I had an awful time securing great victories because the factions all tended to either race to get the most wealth or constant harass my faction with small attacks on all borders. In effect, you’re surrounded and you