A Final Fantasy 14 live-action TV series is now confirmed to be «dead» due to the «size and scale needed to do it right».
12.01.2024 - 19:03 / gamespot.com / Naoki Yoshida / Fantasy Xvi
The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.
The game was pushing the old hardware to its limits.
By George Yang on
Final Fantasy XVI producer Naoki Yoshida has revealed that the game originally had a PlayStation 4 version alongside its PlayStation 5 one.
PlayStation's Shuhei Yoshida conducted an interview with Yoshida on The AIAS Game Maker's Notebook YouTube channel about Final Fantasy XVI's development. Yoshida said, «Originally, we were expecting to have a multi-platform release on PlayStation 4 as well. And to some extent, the assets were pushing the PlayStation 4 to its absolute limits.»
He continued, «But in the end, the Final Fantasy series has a certain level of graphical fidelity expected of it, and when we tried to eliminate basically all loading on the PS4 version, there were certain parts where we were having to reduce the quality to a point lower than [Final Fantasy] XV.»
The development team wanted to craft the best story experience possible, so having no loading times was a priority. Yoshida suggested that the PS4 version be dropped and Square Enix approved. He also said that without the PS5's hardware capabilities, the development team would still be trying to figure out how the game would get finished.
Final Fantasy XVI is currently a console exclusive for PlayStation 5, but a PC version is in development. Its first DLC, Echoes of the Fallen, was released last month. The second DLC, The Rising Tide, is scheduled to come out sometime this year.
In GameSpot's Final Fantasy XVI review, we said, «FFXVI is a bold shift in both gameplay and narrative, yet captures the Final Fantasy magic in stunning fashion, earning a place within the pantheon of incredible entries in the beloved franchise.»
Got a news tip or want to contact us directly? Email [email protected]
A Final Fantasy 14 live-action TV series is now confirmed to be «dead» due to the «size and scale needed to do it right».
Final Fantasy 14 is giving all players a free Fantasia during Dawntrail to help them adapt to the new graphics update coming in the expansion. While the exact details are still being worked out, all Final Fantasy 14 fans can expect to get one of these cash shop items for free later this year.
Final Fantasy 14's new feline momma has quickly become a fan favorite, as is tradition with new FF14 characters, mainly because she channels her inner crying cat meme.
A new Xbox Wire post announced that the Final Fantasy 14 open beta for Xbox Series X|S is live, but Xbox quickly backtracked and provided some clarification. The Final Fantasy 14 open beta is not ready yet for Xbox, as the company reveals that an error was made while sharing the news.
During an interview with Square Enix’s Naoki Yoshida, the Final Fantasy XIV director and XVI producer has revealed that he thinks it might be better for a younger generation of developers to pick up the mantle and work on Final Fantasy XVII.
Following the first day of the Final Fantasy XIV Fan Festival in Tokyo this month, director and producer of the franchise Naoki Yoshida did a brief but captivating interview giving insight on where the game might be without him around .
Final Fantasy XVI producer Naoki Yoshida, better known amongst the Final Fantasy community as Yoshi-P, made some interesting comments regarding Final Fantasy XVII when speaking to former PlayStation boss Shuhei Yoshida on the Academy of Interactive Arts & Sciences Game Maker’s Notebook podcast.
In a recent interview with the former President of SIE Worldwide Studios Shohei Yoshida, Final Fantasy 16 producer Naoki Yoshida stated that younger developers should head a potential Final Fantasy 17 over the old guard. Though the interview touched upon the development of Final Fantasy 16, Naoki Yoshida said that nothing has been decided as far as the franchise's future goes.
Final Fantasy 16 producer Naoki Yoshida—known among the Final Fantasy 14 fan base as Yoshi-P—believes that the next mainline game in the franchise should be made by someone new, and is equipped to take on “challenges that suit today’s world”.
You might have noticed a certain trend across two of the “Big Three” video game publishers in our gaming world. That trend is that both Sony and Microsoft are open to having their big “exclusive titles” come out not only on their most recent systems, the PS5 and the Xbox Series X/S but for their past ones on the PS4 and the Xbox One. It’s a curious choice but a logical one, given real-world circumstances. However, those who have played the “past-gen” versions know that the quality isn’t always there, which is why Final Fantasy XVI stuck with its next-gen version alone.
The latest IAS Game Maker's Notebook Podcast (embedded in the full article below) is a chat between Sony's head of independent development Shuhei Yoshida and Square Enix producer, designer and director Naoki Yoshida, one of the big fish behind Final Fantasy 14 and Final Fantasy 16. In a lengthy discussion of the latter game, the two Yoshidas chew over the familiar topic of where Final Fantasy should go next. According to Naoki Yoshida, it might be time for an injection of new blood.
Nothing has been decided regarding Final Fantasy XVII yet, but there's a very good chance it will be a very different game from its predecessor, judging from some recent statements.