Final Fantasy 14 is currently being targeted by a DDoS attack, causing disruption to fans attempting to play the game. Until it is resolved, Final Fantasy 14 players may want to hold off on attempting to log into the critically-acclaimed MMORPG.
18.04.2024 - 14:17 / polygon.com
Thinking about Dragon’s Dogma 2’s interestingly scrappy combat recently took me back to another time when a major role-playing game series tried something very different with its combat mechanics. In this case, the designers’ goal was the same as Capcom’s with the first Dragon’s Dogma: a single-player RPG that felt like a massively multiplayer online game to play. But the resulting system couldn’t have been more different, and stands as one of the most fascinating dead ends in game design history.
The game is Final Fantasy 12 — a swan song for PlayStation 2 when it was released in 2006, now available on current platforms in an excellent remaster, The Zodiac Age.(The Zodiac Age is leaving PlayStation Plus’ Game Catalog on May 21, along with several other Final Fantasy titles.) With its hugely flexible Gambit system of party commands, FF12 staged real-time tactical combat you could effectively program to play itself. It’s one of the most elegant and satisfying video game combat systems ever devised — but also one of the least influential and most seldom copied.
Final Fantasy 12 occupies a strange place in the series’ history. At the start of the 2000s, Final Fantasy 10 had launched the series on PlayStation 2 in traditional style — cheesy, opulent gaming with turn-based battles — and was a huge hit. But it was immediately followed by Final Fantasy 11, a thorny, post-EverQuest, pre-World of Warcraft MMORPG that successfully took Square’s flagship series into the online realm. Even for a series that constantly redefines itself, FF11 was a bold change in how players related to these worlds. Here was a Final Fantasy that was less playable storybook, more inhabitable world, where events (and battles) happened in real time.
Square (which merged with Enix in 2003) wanted to capture some of this magic for the offline Final Fantasy games, and employed two of its most gifted designers to do it: Final Fantasy 9 director Hiroyuki Ito and Yasumi Matsuno, creator of the revered cult favorites Tactics Ogre,Final Fantasy Tactics, and Vagrant Story. Ito was the original designer of the series’ famous Active Time Battle system; Matsuno had a gift for writing political intrigue and designing deep, refined game mechanics. Sadly, Matsuno wasn’t quite ready for the stress of a production of this scale, and bowed out with health issues before the game’s release. Still, he and Ito together were more than up for the challenge of taking mainline Final Fantasy beyond turn-based battles for the first time.
Final Fantasy 12 is no action-RPG, however. In a way, it’s closer to a real-time strategy game — which makes sense, considering its kinship to early MMORPGs, with their slow-paced combat emphasizing tactical skill selection. You
Final Fantasy 14 is currently being targeted by a DDoS attack, causing disruption to fans attempting to play the game. Until it is resolved, Final Fantasy 14 players may want to hold off on attempting to log into the critically-acclaimed MMORPG.
DLC for introduces a new climactic boss fight against Leviathan, the Eikon of water that can be a challenge to beat. This battle is a test of endurance across five phases where the massive sea serpent grows gradually stronger. You'll have to adapt to different attacks and remember your own skills to overcome the torrent of Leviathan's overwhelming strength.
Square-Enix has officially acknowledged a recently discovered bug revolving around Final Fantasy 16's New Game+ mode, resulting in a soft lock that does not allow players to progress. The launch of the newest main-series entry in the long-running RPG franchise last summer came with critical acclaim, lauded at the time as one of the best RPGs of 2023. Final Fantasy 16 received a nomination for «Best Role-Playing Game» at the 2023 Game Awards, and won the award for «Best Score and Music» during the show. Now, a new bug is plaguing fans' new playthroughs of the game.
The Tribeca Festival returns this June, and it will once again feature official games selections and even a game-focused panel. This year, the selections are all promising indie games, including a successor to 2021’s excellent Before Your Eyes. The show will also feature a talk on the making of Final Fantasy VII Rebirth.
The next project from the Final Fantasy XVI developer, Square Enix's CBU 3, will likely be more lighthearted, as Yoshi-P seems to be done with dark fantasy for the time being.
Final Fantasy XVI: The Rising Tide story expansion is out now, and one of the big advertised features was the addition of the water-themed Leviathan Ikon, but it turns out there’s actually a second new Eikon and set of moves included in The Rising Tide – Ultima. But how do you unlock this semi-secret new Eikon? Scroll on down to find out…
Final Fantasy XVI: The Rising Tide story expansion is out now, which introduces the new region Mysidia. At the center of this region is the town of Haven, but when you first arrive there, it’s kind of useless. There’s no shop, no blacksmith’s foundry. Thankfully, by completing certain sidequests, you can unlock the blacksmith and shop in Haven, and you’ll want to do that, as they offer some of the best gear and craftable weapons in the game. Here’s how to do so…
Last week, Square Enix unveiled the official PC benchmark and accompanying trailer for the upcoming Final Fantasy XIV expansion, Dawntrail. The trailer gave fans glimpses of new in-game areas, enemies, and combat upgrades. While that all went over rather well, the game's decade-old character creation engine is drawing ire this time and the eyes of character models, in particular.
Alongside its second paid expansion, Final Fantasy 16 Patch 1.31 improved the ability for players to pet Torgal by shortening the cooldown between petting animations. This improvement to Final Fantasy 16 was released alongside The Rising Tide DLC, and FF16 fans quickly pointed out the change to the game's cutest feature.
Final Fantasy XVI: The Rising Tide story expansion is out now, and unlike the game’s first DLC, Echoes of the Fallen, this one adds the all-new region of Mysidia to explore. That’s great, but as you’re exploring you may notice something – you can’t ride your trusty Chocobo steed Ambrosia! Is it just not an option in this DLC? Don't worry, you can ride your Chocobo, but you have to complete some tasks before you’re able to do so. Here’s what you have to do…
Final Fantasy XVI is no small game, but for those who want more, Square Enix has also rolled out a pair of story expansions for the RPG – last year’s Echoes of the Fallen, and the just-released The Rising Tide. But how does one play this new DLC? It isn’t a simple matter of just hopping into the new content from the main menu, there are some pre-requisites. Also, how leveled up should your party be before you take on this new challenge? Don’t worry, we have the answers for you…
Sony has updated the Last Chance to Play section of its PlayStation Plus service, revealing several PS5 and PS4 titles leaving the subscription service, including many titles. This is not unheard of with subscriptions such as Xbox Game Pass or PlayStation Plus, but this clear-out does seem to be larger than most, with 25 titles being removed.