Check out this hefty chunk of gameplay from the first section of Mario Wonder.
31.08.2023 - 15:33 / gameinformer.com / Flower Kingdom / Mario
Super Mario Bros. Wonder is right around the corner, but outside of the initial reveal trailer, we didn't know much about Nintendo's latest 2D platformer. However, today's showcase was packed to the brim with gameplay reveals and new details, and now we've got a much clearer picture of what this game will look like. Wonder no longer: here's everything we learned from the Super Mario Bros. Wonder Direct.
The game starts when Prince Florian, ruler of the Flower Kingdom, has his castle stolen by Bowser. After fusing with a Wonder Flower, the king of the Koopas is able to fly over this new land, populating it with his chaotic cronies. As always, it's up to Mario and friends to save the day, but this time around, he's got more buddies than usual. In addition to Luigi, Peach, and a pair of Toads, Toadette and Daisy are also along for the ride. Unlike some past games, each character here plays the same, meaning Peach has no built-in floating ability and Luigi jumps just as high as Mario.
For younger or less-skilled players, you can also play as Yoshi or Nabbit, the latter of which is returning from his debut in New Super Luigi U. Neither of these characters takes damage from enemies, so they're useful for people who want to play the game with less of a challenge. The Yoshis also retain their signature flutter jump and swallowing abilities, and they can even be ridden by other players.
The Flower Kingdom is made up of seven worlds: Pipe Rock Plateau, Fluff Puff Peaks, Shining Falls, The Petal Isles, and three more that have yet to be named. The map is traversed like a standard Mario overworld, locking you to certain paths on your way to a set order of courses, but there are also sections where you can move around freely and tackle courses in any order. There will also be a course menu you can use to easily access courses, in case you don't feel like walking there every time.
Once you enter one of the courses, there are a few new power-ups to make use of. The Elephant power allows you to use your trunk as a weapon, smash bricks more easily, run across large gaps, and store water for later use. We also saw a Bubble power that allows you to summon bubbles for offense or platforming, along with a drill powerup that can damage enemies above you and allow you to burrow into the ground or ceiling.
Other than traditional power-ups, there are other ways to give your characters new abilities. The flashiest examples of this are Wonder Flowers, which trigger dramatic visual and artistic stage transformations. As examples, we saw warp pipes jump to life, hordes of enemies spawning, and characters transforming into balloons or spike balls. Once you collect a Wonder Seed, the stage will return to normal. These seeds can
Check out this hefty chunk of gameplay from the first section of Mario Wonder.
If the last six months or so of gaming have taught us anything, it’s that the “rivalry” between the three main gaming publishers is still going strong. That might be sad to say or hear, but it’s the truth. Sony sued Microsoft for anti-trust reasons basically, and during those proceedings, neither of them wanted to admit that Nintendo was a “true rival” for them due to the Switch’s price point, of all things. These three have been going at it for a long time, yet Phil Spencer found time to go and play Super Mario Bros Wonder at the recent Nintendo Live event.
Update:
Many people have Super Mario Bros Wonder on their minds, given that the title just had a significant Nintendo Direct that broke down the various elements of gameplay, plot, and the new kingdom players will be in. As if on cue, the floodgates opened after that, and the team talked about everything to do with the game, including the parts of its development process. For example, the team wasn’t rushed to develop something special early on, as the producer wanted them to make something special. But a question about what Mario’s creator had to say about the game has popped up.
One of the biggest complaints in the video game community is that certain developers are so driven to get their video game titles out that they’re willing to rush through development. That’s a problem, as it can leave games feeling incomplete, or they can be so rushed that it leaves a ton of bugs and glitches in the title. Nintendo has always been a company that has prioritized a game’s quality over everything else more times than not. That was apparently the case with Super Mario Bros Wonder, as the team wasn’t rushed during the early stages of development.
The director of Super Mario Bros Wonder says Nintendo has to try harder to surprise players these days.
With the launch of today’s Super Mario Bros. Wonder-focused direct, Nintendo showed off 15 minutes of footage for the upcoming title. Some of the reveals covered stuff we already knew about. For example, four player local co-op was already a given. However, we also got to see some pretty wild features too. Having strangers revive you online? A Badge system that lets you equip new abilities? Yoshis riding Yoshis!?
Nintendo has released new information, footage, and screenshots of Super Mario Bros. Wonder as part of today’s Super Mario Bros. Wonder Direct, introducing new gameplay, new power-ups, Wonder effects, and more.
15 minutes of new gameplay showed off many of Mario's Wonder-ful new moves.
Nintendo has revealed more information on the upcoming Super Mario Bros Wonder.
By Ash Parrish, a reporter who has covered the business, culture, and communities of video games for seven years. Previously, she worked at Kotaku.
Wahoo! Super Mario Bros. Wonder is getting a dedicated Nintendo Direct today, 31st August, at 3pm UK time.