Spider-Man (2018), from Insomniac Games, was a game-changer for everyone's favourite web-slinging hero. It's spin-off, Miles Morales, also pleased both critics and fans with its gripping story and smooth gameplay.
23.09.2023 - 22:05 / rockpapershotgun.com / Eve Online / John Riccitiello
It's happening again. As sure as Square Enix overestimating their sales projections, as sure as John Riccitiello pissing off every available customer, EVE Online developers CCP will try to make a first-person shooter set in the same universe.
This time it's called EVE Vanguard, a shooter "module" which will sit within the EVE launcher and asychronously connect to EVE Online.
Vanguard is a PvPvE shooter that looks to have learned lessons from Hunt: Showdown and Escape From Tarkov, with players in squads fighting computer-controlled enemies in order to secure an item that other players on the same server will then compete to steal. Your actions in the shooter then connect to EVE Online via a corruption mechanic being introduced in the Havoc expansion, says PC Gamer.
CCP hope EVE Vanguard will launch into beta this December, and there's a sign-up form at the official site along with a load of other screenshots.
If I appear deeply cynical, it's because we've been here before. The most obvious previous occasion is with Dust 514, CCP's 2013 PlayStation 3-only shooter set in the EVE Online universe. It wasn't very good and shut down a few years later, but the ambition to create a shooter set in EVE's backstabby spaceverse didn't go away. In 2014, CCP announced sandbox shooter Project Legion, set in the EVE Online universe, which went away without ever being released. In 2018, they ran closed betas for tactical shooter Project Nova, set in the EVE Online universe, before cancelling it in 2020.
That makes Vanguard attempt number four - and that's just the ones they announced publicly. I can't fault CCP for persevering. As the saying goes, if at first you don't succeed, try, try and try again. I have begun to feel a little like Charlie Brown though, creduously trying to kick CCP's football.
On the other hand, it's better than CCP's other announced project: a blockchain game set in the EVE Online universe.
Spider-Man (2018), from Insomniac Games, was a game-changer for everyone's favourite web-slinging hero. It's spin-off, Miles Morales, also pleased both critics and fans with its gripping story and smooth gameplay.
EVE Online developer CCP Games is ramping up the narrative heading into November's Havoc expansion, and the team breaks down the design process behind the new Zarzakh region and the Deathless Circle at the center of the expansion.
By Ash Parrish, a reporter who has covered the business, culture, and communities of video games for seven years. Previously, she worked at Kotaku.
Unity has not been in a lot of indie developer’s good books lately. The controversial new fee caused many to turn their back on the development toolkit and its creator. Following on from this, Unity CEO John Riccitiello has now decided to leave the company.
Star Wars: Knights of the Old Republic’s lead designer reckons his version of a KOTOR threequel wouldn’t be great since he’s “all Star Wars’d out.”
Unity CEO John Riccitiello is departing Unity. The company has announced that the longtime game industry executive is stepping down as president and CEO of the 3D engine developer. According to Unity, James M. Whitehurst will assume the role of interim CEO and president of the company.
EVE Online is coming off a successful Fanfest late last month, and the team at CCP Games have released a new Pulse video highlighting the ongoing activities in EVE leading up till next month's Havoc expansion.
As someone who fancies themselves a pirate in EVE Online, I was pretty stoked when I first heard about the changes and gameplay features coming to Havoc, the next expansion for the space-faring MMO. Pirate factions such as the Angel Cartel and Guristas are prominent NPC groups in New Eden, with ships from Angel Cartel making up some of my favorites in the MMO — the Machariel especially.
Monetization in gaming is, at times, seemingly out of control. From feeling nickel and dimed at every turn in some free-to-play titles to companies charging for head-start access and beta testing, it feels like there is no limit to the ways a major game company will try to get us to crack open our wallets.
At EVE Fanfest last week, I sat down with EVE Online game director Snorri Árnason for a wide-ranging chat about where the one-of-a-kind sandbox space MMO has been in recent years and where it's going. We talked about big things like Dust 514 and EVE Vanguard, with Árnason lamenting that if the former had been on PC «it would literally still be alive», but a smaller comment that also struck me as interesting was one in which Árnason expresses ambition to have football-style analysis of EVE's great battles.
As I walked into the main hall at EVE Fanfest 2023, prepped for the keynote announcements, the giant screen in the Laugardalshöll Arena was tuned into the Twitch stream of the MMO. In front of me was the giant Jovian stargate, tiny blips representing capsuleers eager to see what was happening in orbit around the structure.
Filmed last year at Fanfest 2022, a new documentary chronicling the making of EVE Online by The Escapist, is now live. The documentary takes viewers through the early years of the MMO's development, with interviews from developers chronicling the history.