Saber Interactive CEO Matthew Karch has defended Embracer's acquisition strategy, following its split from the Swedish conglomerate.
29.03.2024 - 00:37 / rockpapershotgun.com / Lars Wingefors
Earlier today, megacorp Embracer announced they were selling Borderlands developer Gearbox to Take-Two. During an investor call about the divestment, CEO Lars Wingefors confirmed that this brought an end to the restructuring process Embracer announced last year. He was also asked whether this meant Embracer had plans to start acquiring other studios again.
Wingefors said it was "way too early" to restart "the M&A engines."
"We are ending the restructuring programme now, end of March, and the Gearbox restructuring process has been part of that programme. Now we are getting approached, I would say not quite daily, but on a weekly basis, by companies that would like to acquire certain assets within the group. And I’ve been very clear that they’re not for sale, because they’re a very important part for the group and for the shareholders of the group going forward," said Wingefors.
The companies that Embracer have chosen to sell had "negative cashflow", he said, and divesting from those businesses would make the Embracer that remains more "cashflow generative."
This doesn't mean that it's time to resume the group's previous strategy of hoovering up other companies, however.
"Looking to do more [mergers and acquisitions] deals – I think it’s way too early to start talking about restarting the M&A engines again," said Wingefors. "Now we are in the late phases of the consideration into the future of the group, and that’s our highest focus and priority – how we set up ourselves and structure ourselves, and utilise our assets we have within the group, and have them work together, and how we leverage them better working together, utilising different functions, I think that’s our focus right now, to increase profitability and cashflow generation, by simply making better products and games."
As of early 2023, Embracer owned 138 studios, including Gearbox, Crystal Dynamics, Eidos Montreal, Volition, Piranha Bytes, Ghost Ship Games, 3D Realms, 4A Games, Flying Wild Hog, Saber Interactive, Perfect World, Tuxedo Labs, Coffee Stain, Dambuster Studios, New World Interactive, Warhorse Studio and more. Most had been acquired in the past five years.
During the last twelve months, developer and publishing group Saber Interactive were split into a separate company, taking 3D Realms and 4A Studios with them; TimeSplitters developer Free Radical were closed; Saints Row developer Volition were closed; and 8% of Embracer's employees were laid off.
So hey, it's good news that they're not currently planning to restart the mergers-and-acquisitions engine, aka the creativity shredder, aka the human misery harvester, aka the C-suite fidget spinner. Maybe someone should hide their keys in case they change their mind.
Saber Interactive CEO Matthew Karch has defended Embracer's acquisition strategy, following its split from the Swedish conglomerate.
Saber CEO Matthew Karch has entered a no-holds barred interview with IGN about his company’s experience with Embracer Group. But what he has to say is probably going to surprise you.
Embracer is done with their long-term restructuring.
Saber Interactive founder Matthew Karch has launched a defence of his former employer Embracer Group and its CEO, Lars Wingefors.
Presumably, the remake of Star Wars: Knights of the Old Republic can’t hold up a newspaper with today’s date to prove that it is actually doing okay and hasn’t been quietly disposed of in a tax report somewhere, Warner Bros-style. As such, it falls to the head of current developers Saber Interactive to promise that the long-in-the-works Star Wars game is still “alive and well”.
Despite seemingly escaping the Embrace(r) of death through their sale to Take-Two at the end of last month, Gearbox Entertainment haven’t quite emerged unscathed. The studio has confirmed a number of layoffs shortly after the announcement of the sale, while clarifying that no positions related to the development of games were affected.
Gearbox Entertainment has announced an unspecified number of redundancies following its sale from Embracer last week.
Sony announced a remake of Star Wars: Knights of the Old Republic three years ago during the 2021 PlayStation Showcase. Since then, the trailer was delisted, it was indefinitely delayed, and it changed developers. Fears of it being cancelled have been mounting as both Disney and Embracer remain quiet, but developer Saber Interactive insists that it's still in the works and only yesterday revealed that the project is "alive and well".
Since its reveal at PlayStation Showcase in 2021, Star Wars: The Knights of the Old Republic Remake has had a tumultuous development history. The remake of the beloved RPG from 2003 was delayed indefinitely and changed developers in 2022, with Saber Interactive taking over from Aspyr. Last month, Saber along with other studios under its brand and its licensed IPs, was sold for $247 million by Embracer Group, creating further uncertainty around the remake project. Now, Saber has confirmed that the studio is still working on the game.
Embracer CEO Lars Wingefors has acknowledged it's «way too early» for the company to «start talking about» acquiring new studios.
After failing to close a $2 billion deal with Saudia Arabia’s Savvy Games Group, in June of last year, Embracer Group announced that it would be shuttering studios, cutting jobs, and cancelling games as part of a significant internal restructuring program in order to get its finances back into shape. That restructuring program is now finally over, with Gearbox Entertainment’s sale to Take-Two Interactive for $460 million seemingly being the final major step of that process.
Following the sales of Saber Interactive (to a new company founded by Saber CEO Matthew Karch) and Gearbox Software (to Take-Two), the Embracer Group held an investors call to confirm the end of its dreaded restructuring program.